1.1 Humans
Posted: Tue Mar 14, 2017 2:27 pm
Looking to play Humans in a 3-game 1.1K resurrection tournament, with up to 6 free skills added (2 of which may be doubles, but no doubles for the Ogre). I have no idea what other teams I could be facing, but the event should have lots of coaches covering most of the available teams. Here are some rosters I'm considering:
ROSTER "A"
4x Blitzers (guard, guard)
Ogre (guard)
Thrower (block)
2x Catchers (block, block)
4x Line
3RR with Apothecary or extra Lineman (or 4RR w/o Apo/Line)
Not sure I want any Catchers, let alone 2 of them, but I figure with Block perhaps they can be useful and 2 of them won't be as easily dealt with as just one (maybe, lol).
_______________________________________
ROSTER "B"
4x Blitzers (guard, guard)
Ogre (guard)
2x Throwers (block on at least 1)
5x Line
3RR with Apothecary or extra Lineman (or 4RR w/o Apo/Line)
This roster still gets 2 more skills, and I am thinking at least one of the Blitzers should get Tackle. Lots of other possibilities for the last skill. I sometimes favor 2 throwers simply for the versatility on the pitch and having just one is an obvious target. Right now this is the roster I am leaning towards using.
________________________________________
ROSTER "C"
4x Blitzers (guard, guard)
2x Throwers (block on at least 1)
2x Catchers (block, block)
4x Line
3RR with Apothecary or extra Lineman (or 4RR w/o Apo/Line)
This one's a mix/compromise of the first two, removing the Ogre and including 2 each of the throwers and catchers. There's still 1 skill left to choose if I take this option. I really think, though, that at 1.1K I should probably include the Ogre as he's a nice roadblock that can take hits away from my other players and if I'm lucky he'll hurt someone in the process (hopefully not himself!).
_________________________________________
ROSTER "D"
4x Blitzers (guard, guard)
Ogre (guard)
Thrower (block)
Catcher (block)
6x Line
3RR
This is a little of everything. With 13 players, I can hold the catcher for OTT attempts or as a last resort reserve; perhaps even playing him more if I go up against an agile or fast opponent. There's still 1 skill left to choose with this roster as well, and like before I think Tackle on one of the Blitzers may be beneficial.
_________________________________________
So, what feedback do you guys have? Namely, I am wondering the following:
1. Why bother using any catchers? I know the actual odds, but is adding Block enough to truly make a meaningful difference in their fragility?
2. Is 3RR enough for a conservative, running-style strategy? I would think yes, but should events dictate more risky play that 4th RR would be nice if a player with the right skill is not at hand.
3. What advice on choice of last skill(s)? I'm quite sure about 3x guard (1 on Ogre, 2 on blitzers) plus block on a thrower. Not sure how many blodgers I will face, but a Tackle blitzer seems sensible just in case.
Thanks!
ROSTER "A"
4x Blitzers (guard, guard)
Ogre (guard)
Thrower (block)
2x Catchers (block, block)
4x Line
3RR with Apothecary or extra Lineman (or 4RR w/o Apo/Line)
Not sure I want any Catchers, let alone 2 of them, but I figure with Block perhaps they can be useful and 2 of them won't be as easily dealt with as just one (maybe, lol).
_______________________________________
ROSTER "B"
4x Blitzers (guard, guard)
Ogre (guard)
2x Throwers (block on at least 1)
5x Line
3RR with Apothecary or extra Lineman (or 4RR w/o Apo/Line)
This roster still gets 2 more skills, and I am thinking at least one of the Blitzers should get Tackle. Lots of other possibilities for the last skill. I sometimes favor 2 throwers simply for the versatility on the pitch and having just one is an obvious target. Right now this is the roster I am leaning towards using.
________________________________________
ROSTER "C"
4x Blitzers (guard, guard)
2x Throwers (block on at least 1)
2x Catchers (block, block)
4x Line
3RR with Apothecary or extra Lineman (or 4RR w/o Apo/Line)
This one's a mix/compromise of the first two, removing the Ogre and including 2 each of the throwers and catchers. There's still 1 skill left to choose if I take this option. I really think, though, that at 1.1K I should probably include the Ogre as he's a nice roadblock that can take hits away from my other players and if I'm lucky he'll hurt someone in the process (hopefully not himself!).
_________________________________________
ROSTER "D"
4x Blitzers (guard, guard)
Ogre (guard)
Thrower (block)
Catcher (block)
6x Line
3RR
This is a little of everything. With 13 players, I can hold the catcher for OTT attempts or as a last resort reserve; perhaps even playing him more if I go up against an agile or fast opponent. There's still 1 skill left to choose with this roster as well, and like before I think Tackle on one of the Blitzers may be beneficial.
_________________________________________
So, what feedback do you guys have? Namely, I am wondering the following:
1. Why bother using any catchers? I know the actual odds, but is adding Block enough to truly make a meaningful difference in their fragility?
2. Is 3RR enough for a conservative, running-style strategy? I would think yes, but should events dictate more risky play that 4th RR would be nice if a player with the right skill is not at hand.
3. What advice on choice of last skill(s)? I'm quite sure about 3x guard (1 on Ogre, 2 on blitzers) plus block on a thrower. Not sure how many blodgers I will face, but a Tackle blitzer seems sensible just in case.
Thanks!