Rolo's World Cup experience

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rolo
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Rolo's World Cup experience

Post by rolo »

Six of us set out from Munich as Team Municorns, outfitted with a bunch of pretty, sparkly dice, a pretty unicorn hat for table six, and a ravenous hunger to play some Blood Bowl!

There's been a lot said and written about the software and skill rings problems. I do have some thoughts about that, which I'll post later. All I'll say here is to remind everyone that the event is run by volunteers, who went into this with the best of intentions to provide the best tournament possible. And that at least they had a decent recovery; at the end of the weekend, nine rounds were played, touchdowns were scored, skulls were rolled, snake eyes killed drives, with all the laughter and tears and yelling and fun and laughter which we all expect.


Round 1: Robottone of Team Il Buono, Il Brutto, Il Cattivo, Il Bello, Il Pelato, e Robottone (Vampires)
Robottone plays Vampires bashy, with five Vamps (Block, Guard, and Mighty Blow) and a deep bench of Thralls to drink and foul with. The plan was pretty clear, but didn't work out too well this round. A brutal turnover left the ball exposed, Slann did Slann things, quick defensive TD. Then a slow defensive TD to end the half. Vampires played defense well enough to make me panic and score quickly, but I wasn't really looking to stall much at that point. Then I set up on defense again and rolled a Blitz!, 4-0. For his last 3-turn score attempt, I ran a catcher up the field just in case ... and of course the Strip Ball play worked perfectly. 5-0 was due more to everything just working for me (and not much at all working for the vampires), but the score put me at #5 in the Coaching rating. Spoiler alert! It wouldn't stay there.

Round 2: fromherashes of Team Kilted Unicorns Not Team Scotland (Lizardmen)
These guys had played near us during round 1, and there might have been a little bit of shit-talk going on about which of us were the true Unicorn team. Obviously Nuffle was interested as well and rewarded us with a Unicorn-off!
I was looking forward to going to town on ST2 Skinks, but it turns out that FromHerAshes has played against Slann before and knew what was coming. I never got more than 1 die on the ball carrier and several -2d. He blinked a couple times at a double pow (With Strip Ball, but still ...), and I put the ball on the ground a couple other times as well. But never got a decent bounce, he kept getting the ball back, and sweated out a turn 8 TD.
My offense went south quickly due to SKINK MAGIC and pow's where I needed (not pows). last 5 turns or so, the ball was on the sideline about halfway to the end zone, guarded by a Kroxigor with firm orders to just stand there and not try anything else, and a Saurus. Every round I'd -2d blitz the Saurus to try to push him onto the ball (catchers were ready), every turn it's Push/Skull, every turn FHA picks skull. Turn 7 or so I actually pushed ... and it bounces to the f**in Kroxigor. Well then. 0-1, and we lost the Unicorn-off pretty decisively.
Mr. Rushby lost to our Ogres though, and seemed pretty upset about it. And that's really what counts in the end, right?

Round 3: Talkarde of team Pilous (Humans)
At least when we lose a round, we go down a few tables and get to smash up some noobs like ... one of the best teams in France?
Talkarde had just, all of the Guard on his Humans. Plus a Tackle Blitzer and a few other goodies. Also knowing perfectly well how to play vs Slann, his offense kept the pressure up. I did manage to put the ball on the ground at least twice, but again never got that magic bounce, and the Humans punished it mercilessly. Eventually a play failed, Humans surged forward, scored far too easily in turn 8.
Looking around at the other tables, I needed a win so set out to score quickly. It didn't matter. I don't remember exactly what happened, I think a failed 2+ dodge or leap with no reroll left in the round, and my ball carrier is exposed. Know how that ends? With 0-2. And another team loss. Fun game, and I think closer than the score looks. We heard the "Allons Pilous Pilous" (sp?) song quite a bit and sank down to the last row of the top room ...
At least we got cool Pilous dice. They came through for me in the clutch many times later on ...

Round 4: Araznaroth of team The untouch(down)ables (Nurgle)
My first game vs Belgians! Araznaroth generously gifted not only an awesome neoprene dice rolling tray (perfect for me, as I'd forgotten my dice cup at home), but also a bottle of 4knt Tripel!
He was not as generous during the game, choosing offense and just smashing his way down the field. A Nurgle Warrior caught the ball on the line, and once they have the ball they make surprisingly scary ball carriers. Strip Ball play failed because I had to use a reroll for Foul Appearance, then Push/Skull. Then a turnover while setting up another attack on the Ballcarrier left me exposed to lots of blocks, and suddenly I was low on options. Last-ditch attack puts the ball on the ground but I can't do anything about it, he can. 0-1.
My offense ended badly and suddenly I was trying to get the ball back in my own half. Fortunately he's picked it up with a Pestigor, so no FA issues. And things were working! Wrestler put the ball on the ground, and suddenly all I had to do was a 3+ leap, 4+ pickup in a tackle zone, 3+ dodge, 5+ pass (which the beast couldn't intercept because he'd gone stupid!), 3+ catch, and the 1-1 is safe!! Easy mode.
Pass was fumbled but too far away for Araznaroth to punch in his second TD. So 0-1 in a very close, exciting game. Say what you like about Slann but they're not boring.

Round 5: Johniczech of team Jahudka & Ostružinka Co. (Bretonnians)
We played the guys who organize the Prague Bowl, a tournament which I've always wanted to go to (and now want to go even more!).
Johniczech won the cointoss and chose defense - the first time I'd started on offense all tournament (I prefer to defend with Slann). And he chose wisely! I got in a few blocks, but maybe I was tired, maybe I'd had a little bit too much to drink ... in any event, I just had to blitz with an unskilled lineman before I secured the ball with more than a single tackle zone.
We all know how that ends. Knight with Dodge blitzes through, 4+/3+ dodge, picks up the ball in a tackle zone, dodges away ... easy. He dodges a few more buddies through.
My stripper was out of position (because I thought I was on offense!). I got a 2d blitz with a wrestler (push/stumbles, reroll, push/push), 3 dice with an unskilled linefrog (push push push), then all I could do is wall him in. I'd get 11 dice in total on that f*ckin guy as he slowly worked his way to my end zone, but he would not be stopped. 4+ dodge away from the Krox and I'm frustratingly down 0-1. Frustrated, not really by my opponent (who was cool and friendly) but by the knowledge that this was all my own dumbsh!t fault.
I had a 2-turner try, failed when I needed a 3+ leap with a reroll to close my cage. Ball carrier goes down, desperate turn 8 actions don't work.
2nd half down by one and kicking. Johniczech sets up his offense, I throw everything I have at it. Nothing. Then he takes a sip of whatever it was I'd been drinking ... and he sees that perfect pass. His offense is under pressure but there's a knight in my backfield. A pass means that knight can run up to my end zone, stall out until I get players back, then punch in the 2-0 and win the game.
He knew the 4+ pass was risky. He said it was a mistake. It was. Ball bounces right in front of a catcher, I pick it up, couple more friends screen off the Brets ... and a probably undeserved 1-1. Still a point. We team-tied that round, so WHEW.
But yeah, these guys are cool. I have to make it to Prague Bowl sometime. I'll bring my cool Czech dice!

Round 6: Der_Printenmann of Team Black Orc Down (Bretonnians)
Der Printenmann lives in Munich but only occasionally plays in our league. Maybe I should have let him win and he'd have joined up again ...
Almost exactly the same setup as Johniczech, Tackle was on a Yeoman instead of a Knight. He goes on offense and starts moving forward a field at a time. Kroxigor gets some lineman and a Yeoman to play with, I'll take that. Fend is irritating as always. But eventually I get a good 2d hit on the ball carrier with my Stripper, get a nearly perfect bounce for once, right to a Catcher, who runs up for an easy-ish TD.
He nearly broke my second-half offense with some insane/brilliant dodging, a good hit on my ball carrier, and a lucky bounce. But this time I was in position to do something about it, and smacked down the uppity knight who'd taken my ball (KO). And a CAS vs another lineman. And another KO. Suddenly I have the ball and I outnumber my opponent. That makes things easy. A couple more KOs, the clock is ticking but I'm playing it safe, eventually punching in the 2-0.

Round 7: BellyBrassknuckle of Team Snake Eye Rollers (Dark Elves)
These guys are from Augsburg, a city close to Munich. They come to our tournaments, we go to theirs (when they post them up on time, >ahem<) :lol:
We know these guys. Reliably friendly, always fun to play. And for some reason my dice always hulk out whenever I play them. They think I'm some great coach, in reality I'm always just lucky against them. Please don't tell them. I need this.
Anyway. Dark Elves with no Sure Hands. And no Runner! This is going to be fun.
He pulls his offense to my left side, then pulls off a pretty good side-to-side play to my right. But I'm as fast as he is and wasn't born yesterday. He goes closer to the sidelines because Witches love that. I pull the trigger on the Strip Ball play, push. Ball scatters right to the sideline, where I can cover it with a catcher and Kroxigor, reasonably surf-safe.
All he needs to do is block some players free, dodge, pick up the ball in 2 tackle zones, dodge away from Prehensile tail, handoff, and he has a safe TD. Pickup fails, scatters in the crowd, Catcher grabs it (Diving Catch is sometimes seriously awesome). Off to the races, he rolls snake eyes trying to chase him (I mean, that IS their thing, right?), so I can stall out until turn 8.
My offense, all I really want to do is not cough up the ball. Cage up right behind the line of scrimmage, run a few options forward, everything is going according to plan. Until the Witch pulls of the patented Dark Elf 5+ cage crash dodge, POW. Ball's on the ground. I can get it back (had my guarder in the cage ready for exactly this!), and cage up again. He cage crashes again, POW, ball on the ground. This time I can't really cage up safely, blocks end in pushes, best I can do is put a catcher (with Dodge) between the Krox and a Guarder but he'll have to eat a one die blitz. Of course it's a pow. Dark Elves recover the ball but they're also in the mess and can't really protect it. I can blitz the ball carrier down, recover, but again not 100% safe. Witch manages to dodge through and hit my ball carrier, gets wrestled down, and it's looking bad for me. Dark Elf Blitzer recovers the ball ... and has an utterly, game-killingly brutal snake eyes dodging away.
Time to end this nonsense, Catchers do Catcher things, off to the races, and safe. 2-0 win in a game which was a LOT closer than the score looks. And a 6-0 Team Win!! This might get mentioned once or twice in the future ;)

Round 8: Mortimess of Team Princes in Yellow (Dark Elves)
We're back in the top Room and play some Swedish guys. I remember some of them from Örebro, and some new guys. Mortimess has a runner (with Dodge) but otherwise similar setup - no leaping assassins or anything. Mortimess chooses offense, and starts moving forward. Things are more or less under control, but he pulls off a pretty good end-around and suddenly he's in my backfield. This is why everyone hates Dark Elves, they just don't fail dodges ;)
Anyway. I set up an absolute masterclass of a Strip Ball play. Every possible dump-off target is not only covered but has a potential interception. Guarder is in position so it'll be a 2d blitz, with Wrestle and Strip Ball, and I'm sure he'd choose the 4+ dump off, risking the interception, 3+ catch. I like those odds.
Except the 3+ leap for the Blitz goes 2, RR, 2.
Ahem. Dark Elves recover, block a bit, score quickly before I can do that again.
My 2-turner gets killed by a 3+ leap. With a reroll. :o :puke: :lol:
Anyway. My 2nd half offense goes pretty smoothly overall until I get to about halfway up, then Mortimess cranks things up, marks everyone, and goes for the 5+ cage crash. Works of course (3/3 against me this tournament), so I have to do a super risky 2+ leap, 4+ or 5+ pickup (Can't remember), 2+ dodge, 2+ pass, 2+ catch (despite Pouring Rain, yay Diving Catch!). Need a reroll for the pickup but everything else works.
Now defending the 2-turner, Dark Elves dodge anywere they like, I cover everyone I can, but he can dodge some more and blitz someone free, just needing a 3+ pass, 2+ catch, 2+ handoff, GFI to win it.
His pass is 2, RR, 2. I guess that's fair. 1-1. Sadly a team loss this round, sent us back to the second room. Albeit the top table (of the second room). So there's that.

Round 9: Fiorenzo88 of Team i gatti di vicolo miracoli (Chaos Dwarves)
A team from all over Italy. I handed him a pair of sparkly Municorn dice and he gave me an entire bottle of Bordocolle (Merlot e Cabernet from Veneto)!!. Thanks!!
I gulp a little bit and give the Chaos Dwarves offense. Touchback, and a Bull Centaur gets the ball. He starts off smashing my line up pretty well, and isn't putting up with any of my usual tricks - a Catcher runs into the backfield and gets himself blitzed for his trouble, KO. Another lineman goes KO. I can blitz off his corner and put some pressure on the cage, he moves to the other side.
I do manage to pull off a strip ball play, caught by a Catcher who I'd run in for an assist. Who, UG, can't move again, he gets blitzed and knocked out.
At this point it's like turn 4, I'm outnumbered 8 to 11 (and like 3 to 11 in standing players). I run the remaining catchers into TD range and don't stand anyone else up. Fiorenzo seemed taken aback by my shamefully cowardly >AHEM< I mean brilliant tactical positioning, marking up my prone players and fouling the Krox every turn (only stunned, but also never caught). Turn 6 I leaped two Wrestle linemen into blitz range of his bull, and that was enough for him. TD on turn 7, I get a 2-turn chance.
My 3 KOs didn't come back, which is unfortunate because two of those were catchers (important for offense). 2-turner would have been close but I failed a 3+ leap to protect a receiver (of course, turnover came AFTER stuff like a 1d blitz, 3+ pickup with a lineman, etc ...
Anyway, 0-1 at the half, I go on offense. And I think I did a pretty good job of smoke and mirrors, leaving linemen and Kroxigor vs Dwarves on the line, with Catchers and a couple more linemen vs Hobgoblins and Bulls in the backfield. Ball carrier is running free, one more dodge and he's out of Bull range ... snake eyes. Stunned. I mean, it happens sometimes and there's no GOOD time for that. But if I made that dodge, I could have easily stalled until at least turn 5 or so. Instead, there's a desperate pigpile for the ball, Strip Ball saves the day again, and eventually there's an easy 3+ leap, 1d blitz to push a dwarf onto the ball (smack), a great scatter (most of them were good for me), and my Guard catcher stands up, leaps onto the ball, pickup in a TZ, dodge out, GFI, GFI, TD. HERO!!! 1-1 tie, leaving me 3-3-3 for the tournament, and a team win puts the Municorns up to ... (aah, I'll let you know once those get sorted out. But we're 3-2-4 overall as a team).

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"It's 2+ and I have a reroll. Chill out. I've got this!"
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rolo
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Re: Rolo's World Cup experience

Post by rolo »

Anyway, just in case it didn't come across enough, a high-five go out to Robottone, FromHerAshes, Talkarde, Araznaroth, Johniczech, Der_Printenmann, BellyBrassknuckle, Mortimess, and Fiorenzo88!
All of you will now and forever be known as "The Rolo Nine" in Dornbirn! Win or lose, all nine games were a lot of fun, and I'd love to see (and play!) every one of you again in future tournaments. I'm sure I'll at least some of you at tournaments wherever I go!

Look at everything I took home with me!
Image

I bought the field, the team, and the coaching staff. I bought the mutations and star players from the Tabletop-Art stand. I saw three different Chaos Pact teams which I liked, all of which sold out already on Friday!
Thank you FromHerAshes for the Kilted Unicorns dice (and sorry to whoever wears the red shirt, only seeing their color when the 1 comes up). Thank you Talkarde for the Pilous dice. Thank you Araznaroth for the dice rolling tray, it was a huge help after I forgot to bring my dice cup, and also thank you for that 4knt Tripel on the right. That's not going to last the week!
Thank you Johniczech for the Czech dice! Thank you Fiorenzo88 for the Bordocolle!
Thank you Schwager for "The Cage Breaker"!

And thanks again to all of The Rolo Nine for nine great games!


Am I forgetting anything? Oh yeah, thanks to a whole lot of volunteers who I think are still packing up tables! Thanks to the Referees for giving up a weekend to babysit a bunch of screaming coaches for three days! And OF COURSE a heartfelt thank you to the organizers. You had some major hiccups but then you got things working and saved the tournament. Thank you for spending a year or more of your lives planning, organizing, and getting this tournament up and running! I'd go again, knowing what I know now. I had nine fun games against nine fun coaches from all over the World (well, all over Europe). That's what I came for and that's what I got.

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"It's 2+ and I have a reroll. Chill out. I've got this!"
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Re: Rolo's World Cup experience

Post by rolo »

So about those software hiccups ...

In case you've been living under a rock and avoiding the Blood Bowl world since Thursday, what happened is that the scheduling/results software utterly and completely failed on Friday. Some coaches and some squads couldn't or didn't show up (which does happen even at small tournaments and was inevitable at one this size), and the opening round just did ... not ... come ... out. Every hour or so, someone would come out and tell us that they were working on it and it might take another 15 minutes or so. Scheduled for 9:30 in the morning, we started round 1 3 hours late, then waited another 2 hours or so to play round 2 in the evening. As we were starting to set up for round 2, it was announced that the draw wasn't official yet, apparently some squads were squared off against their round 1 opponents. We started playing anyway. Fortunately, most of the draw seemed to be correct and we kept playing.

The software bugs seemed to be mostly worked out by Saturday. We played four rounds and got back on schedule. Each round's matchups were released about 5-10 minutes later than they "should" have been, which is honestly standard at large tournaments. (That was actually I think one of the reasons new software was developed). One round started I think 20 minutes late, which is fine.

Only Friday was truly catastrophic, and there's no hiding the fact that someone utterly dropped the ball. If there's one thing which simply HAS to work at a tournament, it's getting the results in quickly and the next round matched up. All I can say is that I know a lot of people involved, and it wasn't due to laziness or ill will. I'm not going to point fingers; Friday is in the past, and the Organizers are COMPLETELY AWARE of how bad it was. Whatever the issue was, the infrastructure was just completely and utterly unprepared for real tournament conditions. Yelling won't fix it, but that can't happen again.

Anyway! There were some positives as well (not counting nine thrilling games, see above!)

Skill Rings - I loved the idea. Everyone uses the same colors for skills, no confusion, no communication problems, no wondering if you got your opponent's dark yellow bottle cap mixed up with his light orange one. It could have been great. And obviously waiting for poor overworked volunteers to count out individual quarter pieces was a ridiculously awful plan.
Also, the sticky magnet strips kept coming off of the bases and sticking to the magnets. Great idea, poor execution.
Idea: A
The rings themselves and the magnets: C
Waiting for hours in line to get them: D-

The Rulebook - Pure genius. Seriously, this was a great idea. It contained a map of the venue, with numbered tables. It had all of the rosters and most of the star players. Quick reference for all the stuff you always have to look up, kickoff tables, pass table, etc. Skills translated into English, German, French, and Spanish. And an index of all the skill rings. Plus a bunch of information about the area, and a lot of cool art. A+.

The Food - Pretty good. No Michelin star but solid, honest traditional Austrian dishes. Veg options looked fine as well. And the line moved quickly, which has been an issue at some tournaments in the past. They lose half a letter grade for not giving out drinks with the lunches, but there were multiple bars as well as drink vendors wandering around with carts. No biggie.
Lunch: B+

The Beer - I saw some people complaining about the beer prices on Facebook, which surprised me. 4 Eur for a half liter of "Dornbrew Bellyshocker", 3 Eur for 1/3 liter of the excellent "Dornbrew Sewerdrain" Märzen. That's cheaper than any EuroBowl or World Cup which I've attended and a fair price at a large event. I don't know what people were expecting. And of course the custom labels were an awesome touch.
Beer: A

The Games - In case you couldn't tell, A++ and another high-five for the Rolo Nine!

Scheduling and Results - I mean, it started out as bad as it gets, right? But the next day, it was better. Far from perfect but usable. As someone who works in software, I can only imagine that getting it to work for the rest of the weekend was due to heroic, tireless effort by a person or team who knew they'd get zero credit for that. Whoever was involved in getting the system from "Catastrophic" to "Workable" is the unsung hero of the World Cup. Whoever you are, thanks.
Friday: F
Sat-Sun: C-

Overall: Had a great time, and I'd go again. If the worst thing that happens to me this year is that I had to wait to play some Blood Bowl games, and then had to play extra the next day ... it can still be a pretty good year. See you all in Poland next year!!

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"It's 2+ and I have a reroll. Chill out. I've got this!"
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Re: Rolo's World Cup experience

Post by Axtklinge »

Loved the reports.
Thanks for sharing!

Cheers,
A.

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Re: Rolo's World Cup experience

Post by fromherashes »

Thanks for the write up Rolo, I really enjoyed our game as it had a large amount of shenanigans and pretty much everything I could want out of a game regardless of the result.

I hope I get a chance to play you again sometime!

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Re: Rolo's World Cup experience

Post by rolo »

fromherashes wrote:Thanks for the write up Rolo, I really enjoyed our game as it had a large amount of shenanigans and pretty much everything I could want out of a game regardless of the result.

I hope I get a chance to play you again sometime!
Definitely! Granite Bowl and Burger Bowl are ON THE LIST (although the list seems to keep growing ... ...). Or maybe you'll be part of the Rolo Six next year in Warsaw!

Our match was one of my favorites, even though I ended up losing it was just crazy, zany fun the whole time. Way better than a boring win ;)

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Re: Rolo's World Cup experience

Post by innerdemon »

Excellent write up. Sadly I had to live vicariously through the internet all weekend. From the outside friday was a mess, I felt for the organizers, but they turned it around and I saw a lot of smiles and looked to be a fun event overall.

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Re: Rolo's World Cup experience

Post by El_Jairo »

I'm late to the aftermath but I can agree with you general feedback on the tournament.

Although it started quite in disarray, you can't blame the organization that they didn't try anything new and took some risks.

I have to subscribe that fixing the software to a stable working thing was indeed an Herculian task which was under delivered under giant pressure.

My feeling was great and I will try my utmost best to attend the next edition because like in Luca I had the chance of meeting many cool Blood Bowl coaches and had a wonderful weekend.

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