Re: Do You Have A New Skill Idea?
Posted: Mon Mar 17, 2014 12:59 am
Call it extra heavy armour or somesuch.
Discuss Fantasy football-style board games - GW's Blood Bowl, Impact!'s Elfball, Privateer Press' Grind, Heresy's Deathball, etc. THIS IS NOT AN NFL FANTASY FOOTBALL SITE!
https://www.talkfantasyfootball.org/
https://www.talkfantasyfootball.org/viewtopic.php?f=4&t=8618
'cos Dwarfs need another buff...dode74 wrote:Already done with "Invulnerable" on Savage Orcs.
If such a skill were to come into this era of BB, though, I certainly wouldn't make it a mutation. General or Strength, I think - probably S. The fluff would need reworking, ofc, but the mechanic would fit best there I think.
Strikes me as insanely broken either way. Having said that, certain players should have immunity to Claw imo, particularly Treemen and Deathrollers. This could be handled by a new Extraordinary skill, I'd call it Impervious. Other candidates for Impervious might be Beast of Nurgle, and certain of the dead, ie Mummies and Tomb Guardians. For TGs I almost wouldn't mind keeping Decay if they were Impervious to Claw.dode74 wrote:If such a skill were to come into this era of BB, though, I certainly wouldn't make it a mutation. General or Strength, I think - probably S. The fluff would need reworking, ofc, but the mechanic would fit best there I think.
I have been thinking about this a lot and I think it would be a perfect buff for Snotlings or Halflings. Cause Halfling and Snotlings are sneaky like that...!celticgriffon wrote:I have always wanted to have a skill which would activate when a player is prone (not stunned). I was thinking it could be called Trip.
Trip can only be used when the player is prone on the pitch. Basically anyone trying to either dodge or go for it out of the Trip player's tackle zone gets a -1 to their dodge or go for it roll.
It wouldn't be a skill that would be used too often but it could be fun. And it would stack well with Piling On and/or Wrestle.
This is Stunty Porn basicly.Regash wrote:Sounds rather powerful as you can knock down all the halfling or gobo players in a team and still have no way of getting a clear path to the endzone.
I'm pretty sure this would be first pick for all players in these teams, no matter what.
Surely its not a great deal different to the -1 modifier should that goblin be standing? The only difference being during the turn you actually knock them down (and then only if you don't break armour).Afroman wrote:This is Stunty Porn basicly.Regash wrote:Sounds rather powerful as you can knock down all the halfling or gobo players in a team and still have no way of getting a clear path to the endzone.
I'm pretty sure this would be first pick for all players in these teams, no matter what.
Even though the chances are in your favor of removing a stunty player once he falls, you will hesitate to block at all if it means you cannot dodge from him if he stays. I can see how I refuse to stand up with my players and just wait until he either gets ejected for fouling or gets tripped.
A bit boring to play against and maybe unbalanced since it is completely risk free to use.
One could argue that it is completely useless while standing. And that the trade off is that you take it instead of sidestep(which has a similar effect.).
Wouldn't probably brake the game though.....
The way I read the suggestion it doesn't cause extra dodge/gfi rolls, just affects existing ones. i.e. If the player was dodging anyway due to a standing opposition player then they get a -1 for each applicable tripper. Similarly it only affects gfi's if they happen to be attempted next to the downed tripper. I would imagine taking it on a wrackler in case he wrestles the opposing ball carrier to the ground (and I can get someone else's tackle zone on him).Afroman wrote:This is Stunty Porn basicly.Regash wrote:Sounds rather powerful as you can knock down all the halfling or gobo players in a team and still have no way of getting a clear path to the endzone.
I'm pretty sure this would be first pick for all players in these teams, no matter what.
Even though the chances are in your favor of removing a stunty player once he falls, you will hesitate to block at all if it means you cannot dodge from him if he stays. I can see how I refuse to stand up with my players and just wait until he either gets ejected for fouling or gets tripped.
A bit boring to play against and maybe unbalanced since it is completely risk free to use.
One could argue that it is completely useless while standing. And that the trade off is that you take it instead of sidestep(which has a similar effect.).
Wouldn't probably brake the game though.....