Elven Longevity
Posted: Sun Feb 23, 2020 11:45 pm
So one thing that always felt weird to me was the vulnerability of elves. I mean they aren't meant to be tough but these are meant to be 500 year old players and members of a dying race. Instead we have them with a tiny lifespan and hordes upon hordes of journeymen roaming around making a pretty decent living out of it.
Now the other side is I don't think there is a big issue with elves as is in terms of balance (well Wood Elves could get toned down but that is a different discussion). Just the fluff bugs me.
So I was thinking something along the lines of:
Elven Healing: This player has an incredible recovery time and is able to recover quickly from the most horrific injuries. Whenever this player is injured roll (the checking if badly hurt/dead dice roll not the stunned, ko, cas one) the injury dice twice and the owner decides what result gets applied to them. Note that this may not be combined with an apothecary. However the apothecary may be used instead of this if desired as the apothecary gets to the patient before the healing kicks in. However recovery rate and especially exceptional recovery rate is helped by youth. This skill only affects those with 31 spp or less.
First thoughts. It is badly worded but I feel I have the point across. It is essentially a mini apothecary for all elves. It doesn't affect a single game, it doesn't bring them back to the field for that game so that is fine. The 32spp limit on it is a little awkward but I was worried longer term leagues and formats could be adversely affected if superstar wardancers were never getting injured. However it does stop the need for so many journeymen elves which shouldn't exist. I had also considered leaving out the limit but only giving the skill to linemen but couldn't see the justification. The youth thing was easier to argue. As many of us know recovering from injury is tough when you are older!
Kind of a weird concept in that I am not trying to change the game too much but would love to know people's thoughts and if they have a better idea!
Now the other side is I don't think there is a big issue with elves as is in terms of balance (well Wood Elves could get toned down but that is a different discussion). Just the fluff bugs me.
So I was thinking something along the lines of:
Elven Healing: This player has an incredible recovery time and is able to recover quickly from the most horrific injuries. Whenever this player is injured roll (the checking if badly hurt/dead dice roll not the stunned, ko, cas one) the injury dice twice and the owner decides what result gets applied to them. Note that this may not be combined with an apothecary. However the apothecary may be used instead of this if desired as the apothecary gets to the patient before the healing kicks in. However recovery rate and especially exceptional recovery rate is helped by youth. This skill only affects those with 31 spp or less.
First thoughts. It is badly worded but I feel I have the point across. It is essentially a mini apothecary for all elves. It doesn't affect a single game, it doesn't bring them back to the field for that game so that is fine. The 32spp limit on it is a little awkward but I was worried longer term leagues and formats could be adversely affected if superstar wardancers were never getting injured. However it does stop the need for so many journeymen elves which shouldn't exist. I had also considered leaving out the limit but only giving the skill to linemen but couldn't see the justification. The youth thing was easier to argue. As many of us know recovering from injury is tough when you are older!
Kind of a weird concept in that I am not trying to change the game too much but would love to know people's thoughts and if they have a better idea!