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Forest Folk Teams

Posted: Fri Mar 09, 2018 1:27 am
by Bakunin
Image

Remake of the originale Forest folk team from citadel journal '17

Re: Forest Folk Teams

Posted: Sun Mar 11, 2018 4:09 pm
by SlannMann
For a hard hitting running game, I'd like a Zoat instead of the Treeman (although with the inclusion of Gnomes, I see why you have a Tree). Based on the Blocker positional (hence no negatrait) :
Zoat Blocker
MV 5, ST 5, AG 2, AV 9, Juggernaut, Sure Feet, Thick Skull 140k GS as Normal Skill access

Re: Forest Folk Teams

Posted: Sun Mar 11, 2018 4:49 pm
by fire olli
Like this team, should be looked at for play testing for the next new team.

Re: Forest Folk Teams

Posted: Sun Mar 11, 2018 8:57 pm
by Bakunin
fire olli wrote:Like this team, should be looked at for play testing for the next new team.
Thanks, just a bit of theorybowl. A some what unusual team, with all pos. being different in MV and STR.

Re: Forest Folk Teams

Posted: Mon May 14, 2018 8:10 am
by Stig
Looks very cool, love the fluff and I imagine fun to play with/against

Re: Forest Folk Teams

Posted: Mon May 14, 2018 8:11 am
by Stig
And I bet the miniatures for this would be beautiful.

Re: Forest Folk Teams

Posted: Tue May 22, 2018 7:11 pm
by Bakunin
Thanks. Would be awesome to see on the pitch.

Re: Forest Folk Teams

Posted: Thu May 24, 2018 11:52 am
by Itchen Masack
They look to be a capable 1 turning team to me. Gnomes with AV8, Stunty and G access looks a bargain!

Think good coaches could do well with these guys.

Re: Forest Folk Teams

Posted: Wed Jun 06, 2018 8:52 pm
by Bakunin
I only theorybowl for tier 1. In the hands of a good coach that can handle all the different STR's and MV's, it will be deadly.

Re: Forest Folk Teams

Posted: Fri Aug 17, 2018 5:41 pm
by legowarrior
Maybe Glide, the new skill?

Re: Forest Folk Teams

Posted: Sat Aug 18, 2018 7:04 pm
by Bakunin
legowarrior wrote:Maybe Glide, the new skill?
Who should get swoop?