Hive Insect Team
Posted: Wed Nov 04, 2015 9:21 pm
Over on the blood-bowl reddit there is a team idea that cropped up today that I would like to take a look at. The user SassyMoron proposed a generally fragile/low strength team that starts with lots of guard. Based on that idea this is what I roughly came up with. I am looking for feedback from every angle. This is my first attempt ever at a custom team and I know their is going to be a lot wrong with this design. Also all names are placeholders and kinda boring
Team Name: Chitin?
Drone 50,000 gold 0-16 MV6/ST2/AG3/AV7 General Access
Starting Skills: Guard, Thick Skull, Hivemind
Soldier 80,000 gold 0-4 MV6/ST2/AG3/AV7 General/Agility Access
Starting Skills: Guard, Thick Skull, Dauntless, Block, Hivemind
Queen 170,000 gold 0-1 MV5/ST5/AG2/AV9 Strength Access
Starting Skills: Wild Animal, Claw, Thick Skull, Sure Feet, Stab, Leader
70k Starting Team Rerolls
Hivemind: If the queen is not on the pitch gain Frenzy and Wild animal.
This is roughly how I would do it and price it explanations forthcoming.
Guard represents the swarm nature. Thick Skull Represents the exoskeleton, Dauntless/Block seems like it would be a real fun str2 blitzer and interacts well with Guard.
With only STR2 pieces and the insect theme it made sense to me to remove loner from the queen. Claw and Stab on a piece together I think makes a fun dynamic for a big bug. Stabs the squishies, claw the buff ones. Sure Feet seemed to make sense with having multiple legs and gives a little bit of mobility to keep up with other pieces. Leader just made sense for the leader of the colony. Negatrait I am least sure on and debated wild animal, bonehead or really stupid for a while. Hivemind custom skill was based on the idea JohnnyFeyev proposed in the reddit post and is the simplest way I could think of implementing it.
So please share your wisdom and help me avoid pitfalls when revising this idea and on future designs. Especially share wisdom on how to better format posts like this for the forum.
Team Name: Chitin?
Drone 50,000 gold 0-16 MV6/ST2/AG3/AV7 General Access
Starting Skills: Guard, Thick Skull, Hivemind
Soldier 80,000 gold 0-4 MV6/ST2/AG3/AV7 General/Agility Access
Starting Skills: Guard, Thick Skull, Dauntless, Block, Hivemind
Queen 170,000 gold 0-1 MV5/ST5/AG2/AV9 Strength Access
Starting Skills: Wild Animal, Claw, Thick Skull, Sure Feet, Stab, Leader
70k Starting Team Rerolls
Hivemind: If the queen is not on the pitch gain Frenzy and Wild animal.
This is roughly how I would do it and price it explanations forthcoming.
Guard represents the swarm nature. Thick Skull Represents the exoskeleton, Dauntless/Block seems like it would be a real fun str2 blitzer and interacts well with Guard.
With only STR2 pieces and the insect theme it made sense to me to remove loner from the queen. Claw and Stab on a piece together I think makes a fun dynamic for a big bug. Stabs the squishies, claw the buff ones. Sure Feet seemed to make sense with having multiple legs and gives a little bit of mobility to keep up with other pieces. Leader just made sense for the leader of the colony. Negatrait I am least sure on and debated wild animal, bonehead or really stupid for a while. Hivemind custom skill was based on the idea JohnnyFeyev proposed in the reddit post and is the simplest way I could think of implementing it.
So please share your wisdom and help me avoid pitfalls when revising this idea and on future designs. Especially share wisdom on how to better format posts like this for the forum.