Customised Special Play Card Decks?
Posted: Thu Oct 23, 2014 12:03 pm
Greetings all,
I'm currently working on getting a 7's League going, the Ruleset is for now very minimalistic, I only want to include big rule-changes if people think they are necessary.
Basically the only thing I picked out now to rework is the Special Play Cards. To me they are awesome, but somewhat chaotic, with a few bad/boring cards among them. They are also not really consistent in theme. I plan to only allow Special Play Cards as Inducements and grant every team free 50k in cards every game (so even the higher ranked team always has a card).
The rethemed Decks I'm working on are:
50k Dirty Tricks - cheap and disgusting tricks, fouls and the groundkeeper
50k Fanatical Fans - fans, cheerleaders, lots of sideline effects
50k Team Support - staff support and help the team, protection and healing/recovering
50k Special Plays - potentially spectacular plays, passing/catching or unique blocking/movement tricks
50k Wyrd Events - absolutely weird and mysterious events (e.g. eclipse, squig ball or weather change)
200k Wizard - powerful spells
400k Desperate Measures - extreme effects, potentially crippling on the enemy team
Each one is supposed to be at 10 cards (maybe less for Desperate Measures). I don't think a 100k category is necessary, this way it is possible to theme them better.
But the question I also had was: did anyone ever experiment with allowing teams to 'build' their own 50k card deck? The decks have a lot of character and having a preferred deck is fun - but selected your own (e.g. around 16 cards) deck could potentially give a team even more character.
Or you could personally choose to split the personal deck into piles to allow for some planning for certain situations.
Nevertheless, It's just a random Idea I thought *might* be good, but *might* be horrible too.
I'm currently working on getting a 7's League going, the Ruleset is for now very minimalistic, I only want to include big rule-changes if people think they are necessary.
Basically the only thing I picked out now to rework is the Special Play Cards. To me they are awesome, but somewhat chaotic, with a few bad/boring cards among them. They are also not really consistent in theme. I plan to only allow Special Play Cards as Inducements and grant every team free 50k in cards every game (so even the higher ranked team always has a card).
The rethemed Decks I'm working on are:
50k Dirty Tricks - cheap and disgusting tricks, fouls and the groundkeeper
50k Fanatical Fans - fans, cheerleaders, lots of sideline effects
50k Team Support - staff support and help the team, protection and healing/recovering
50k Special Plays - potentially spectacular plays, passing/catching or unique blocking/movement tricks
50k Wyrd Events - absolutely weird and mysterious events (e.g. eclipse, squig ball or weather change)
200k Wizard - powerful spells
400k Desperate Measures - extreme effects, potentially crippling on the enemy team
Each one is supposed to be at 10 cards (maybe less for Desperate Measures). I don't think a 100k category is necessary, this way it is possible to theme them better.
But the question I also had was: did anyone ever experiment with allowing teams to 'build' their own 50k card deck? The decks have a lot of character and having a preferred deck is fun - but selected your own (e.g. around 16 cards) deck could potentially give a team even more character.
Or you could personally choose to split the personal deck into piles to allow for some planning for certain situations.
Nevertheless, It's just a random Idea I thought *might* be good, but *might* be horrible too.