Orcs and Goblins
Posted: Fri Aug 12, 2011 6:06 am
After carefully thinking about the subject for a solid 15 minutes, I decided like many other coaches i don't necessarily like the inclusion of goblins on the orc team. At the same time i like the fact that it can potentially open up more of a passing game for them so i was wondering what people here thought of this idea that has almost 0 chance of happening. First the Orc team would be redone like this
Linemen 0-16
Blitzer 0-4
Black Orc 0-4
Thrower 0-2
Now losing the goblins wont have too big of an effect on the team but losing the troll as well probably will. I leave it up to the forum to help decide what the orcs would gain in this particular instance to help balance it out. (maybe a true catcher 6338 catch GA/SP, maybe keep the troll, maybe add a skill to one of the existing pieces with a cost increase although whatever is done i would like no more than 10 total positionals)
In addition a new team would be added modeled after Underworld and the Pact, they would be named the Greenskins due to the incredible originality of the name.
Green Skins
Goblin 0-16
Orc Blitzer 0-2
Orc Linemen either 0-2 or 0-4
Orc thrower 0-2
Troll 0-1
The numbers for each piece may be a little high if linemen are 0-4 as a fully developed team would probably only have 2 goblins on the pitch. Obviously it looks alot like the underworld team just with orcs instead of skaven. I think it would create a very different game-play than underworld and allow the orc team to be more orcy. The Orc linemen probably would be set at 0-2 to create more synergy with the underworld team but i believe the lack of mutation access justifies the 0-4. Also could flip the Linemen and Goblins making the Gob's positionals like the real orc team. Biggest problem with this team is it feels so similar to the Human team right now.
Longterm I'm probably going to try to think of more mixed race teams i feel would be usable. Fluffwise in my mind they would be teams formed in areas where both races are prevalent to try and get an upper hand in the local leagues. (A new coach of a stuggling orc team in a local orc team approaches a group of goblins to join the team the black orcs are so disgusted that they quit the team. The agility the goblins provide along with the suprise competing coaches had lead to the team not only increasing its following with its exciting style but had it qualify for the "championship" league for the first time ever. Now other orc teams that are low on funds are replacing their expensive black orcs with the cheap goblins to try and mimic their success.) Ideally these teams would be worse then their "parent" teams (unless a parent is tier 3) but provide variety that the other teams can't.
Linemen 0-16
Blitzer 0-4
Black Orc 0-4
Thrower 0-2
Now losing the goblins wont have too big of an effect on the team but losing the troll as well probably will. I leave it up to the forum to help decide what the orcs would gain in this particular instance to help balance it out. (maybe a true catcher 6338 catch GA/SP, maybe keep the troll, maybe add a skill to one of the existing pieces with a cost increase although whatever is done i would like no more than 10 total positionals)
In addition a new team would be added modeled after Underworld and the Pact, they would be named the Greenskins due to the incredible originality of the name.
Green Skins
Goblin 0-16
Orc Blitzer 0-2
Orc Linemen either 0-2 or 0-4
Orc thrower 0-2
Troll 0-1
The numbers for each piece may be a little high if linemen are 0-4 as a fully developed team would probably only have 2 goblins on the pitch. Obviously it looks alot like the underworld team just with orcs instead of skaven. I think it would create a very different game-play than underworld and allow the orc team to be more orcy. The Orc linemen probably would be set at 0-2 to create more synergy with the underworld team but i believe the lack of mutation access justifies the 0-4. Also could flip the Linemen and Goblins making the Gob's positionals like the real orc team. Biggest problem with this team is it feels so similar to the Human team right now.
Longterm I'm probably going to try to think of more mixed race teams i feel would be usable. Fluffwise in my mind they would be teams formed in areas where both races are prevalent to try and get an upper hand in the local leagues. (A new coach of a stuggling orc team in a local orc team approaches a group of goblins to join the team the black orcs are so disgusted that they quit the team. The agility the goblins provide along with the suprise competing coaches had lead to the team not only increasing its following with its exciting style but had it qualify for the "championship" league for the first time ever. Now other orc teams that are low on funds are replacing their expensive black orcs with the cheap goblins to try and mimic their success.) Ideally these teams would be worse then their "parent" teams (unless a parent is tier 3) but provide variety that the other teams can't.