Impulse Movement for Blood Bowl
Posted: Wed Nov 10, 2010 5:25 pm
So I've been toying with the idea of introducing impulse movement as a Blood Bowl variant but I'm stuck on a couple of points and thought I'd come to you wise people for advice.
Rather than having IGO UGO for whole turns impulse movement would break each turn into 6 phases. On the whole the rules would stay the same; if you block you can't move that turn etc. What really changes is the way movement is done. Rather than a player moving his full allowance of MV in one go his MV is split up amongst the phases. So a MV 6 line man would be able to move once each phase. A movement 9 player could move 1 square on phases 1, 3 and 5 and 2 squares on phase 2, 4 and 6. A MV 3 piece would be able to move on the 2nd 4th and 6th phase and so on. If you don't use your movement on a given phase then it is lost. GFIs can be used in any phase but no player can move more than 3 sqaures in a phase. Players can block on any phase so long as they haven't moved that turn.
Coaches would take it in turns to play their phases. So recieving coach would play phase 1, kicking coach phase 1, RC phase 2, KC phase 2 and so on, resetting after phase 6 to start a new turn. A touchdown ends the turn as normal so play would resume at the beginning of a new turn.
Blitz, pass etc stays the same so you have to declare it before that player acts in any way in a turn. You can pass etc. on any phase even if you aren't entitled to move.
My main sticking point is what to do with turnovers. My first though is that if a play suffers a turnover they lose the rest of their phases and the other coach just runs through theirs phases till they turnover or the turn ends. Does anyone have any better ideas?
What issues have I missed? What do people think of the idea in general?
I believe it would add a new positional aspect to the game. Making it possible to play more reactively and opening up new tactical avenues.
The only skill that I think is changed utterly is Shadowing, which would be nearly pointless to take.
Edit: this has probably been suggested before hasn't it? And almost certainly in a better way. Can you point me in the right direction if it has been.
Rather than having IGO UGO for whole turns impulse movement would break each turn into 6 phases. On the whole the rules would stay the same; if you block you can't move that turn etc. What really changes is the way movement is done. Rather than a player moving his full allowance of MV in one go his MV is split up amongst the phases. So a MV 6 line man would be able to move once each phase. A movement 9 player could move 1 square on phases 1, 3 and 5 and 2 squares on phase 2, 4 and 6. A MV 3 piece would be able to move on the 2nd 4th and 6th phase and so on. If you don't use your movement on a given phase then it is lost. GFIs can be used in any phase but no player can move more than 3 sqaures in a phase. Players can block on any phase so long as they haven't moved that turn.
Coaches would take it in turns to play their phases. So recieving coach would play phase 1, kicking coach phase 1, RC phase 2, KC phase 2 and so on, resetting after phase 6 to start a new turn. A touchdown ends the turn as normal so play would resume at the beginning of a new turn.
Blitz, pass etc stays the same so you have to declare it before that player acts in any way in a turn. You can pass etc. on any phase even if you aren't entitled to move.
My main sticking point is what to do with turnovers. My first though is that if a play suffers a turnover they lose the rest of their phases and the other coach just runs through theirs phases till they turnover or the turn ends. Does anyone have any better ideas?
What issues have I missed? What do people think of the idea in general?
I believe it would add a new positional aspect to the game. Making it possible to play more reactively and opening up new tactical avenues.
The only skill that I think is changed utterly is Shadowing, which would be nearly pointless to take.
Edit: this has probably been suggested before hasn't it? And almost certainly in a better way. Can you point me in the right direction if it has been.