Scariest tournament team...

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Joemanji
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Scariest tournament team...

Post by Joemanji »

What sort of line-ups do you think will perform well at next year's BloodBowl? Assuming 1 mil and GenCon star player rules.

Nothing new, but this will always be very effective:

2 Stormvermin
3 Gutter Runners
2 Throwers
5 Linerats
3 re-rolls
FF 1

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Post by Darkson »

Heh, that's almost what I took this year (though I went 1 thrower, 6 lino's, 3 FF). 2 Tourneys with it, and I'm now one of the losest NAF ranked Skaven coaches in the world. Don't think I'll be trying it a 3rd time :lol:


If I can get it converted/painted in time, I might try a Norse team:

3 Blitzers
1 Thrower
2 Catchers
4 Linemen
1 Ogre
3 RR
2 FF

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Joemanji
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Post by Joemanji »

What went wrong with your Skaven? Although last year had all those star players, so I suppose it must have been that.

How about (DE):

4 Blitzers
7 Linemen
2 re-rolls
FF 1

or (Necro):

4 Wights
2 Ghouls
2 Werewolves
3 Zombies
2 re-rolls
FF 3

Both still quite "nice" I admit - not too scary really. Someone can surely do better! :D

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Post by Darkson »

I dunno, they played a lot better in practice matches. Though failing a 2+ dodge with re-roll in to seperate games that would have given mre 2 draws instead of 2 losses doesn't help :roll: .

Maybe some day they'll return.

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Post by neoliminal »

You went with 12 players on that roster. I find that for tournaments I prefer to take 11 players and an Apothacary.

In both situations you are securing yourself from losing a single player.

Let's look at the tradeoffs of each
A. Having an extra Lineman.
B. Having an Apoth.


Replacement Player
A. The replacement player is a lineman.
B. The replacement player is whatever player type

A. The replacement player starts next drive.
B. The replacement player stays on the field.

A. Never fails.
B. Fails 1-in-6 times.

A. Cost 50K
B. Cost 50K

In the cases where you have a lineman taken out first, the Apoth gives similar results with the slight advantage that you still have him on the field.

In the case that a GR/SV/Thrower gets taken out, you get much more value on your investement. It's like having bought an extra player of that position for 50K.

That's my take on it.

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Post by Darkson »

D'uh! Didn't think it was right. Yep, I traded the 2nd thrower for a apoth and 2 FF (stupid to forget, as I was arguing it's worth on the NAF forum :oops: ).


Also, at the BB, I faced 2 identical CD teams (which at that point I'd never beaten), 3 orc teams (with Varag), and an Undead side (with Luthor). I beat the deadies and one Orc side (game turned on first 2 turns, where I BH a BO[ failed apo} and a blitzer), and drew against the lst orc team I faced. Unforetunately, as soon as the CD's and Orcs caged up, I had little to get through the, and was forced to attempt to dodge GR's into the cage for a 2d block against, else they would all just stall for the score :roll: there again, I never said I was any good with Skaven, it was just all I had painted at the time. I would have taken Headsplitter, but I didn't/don't have a model painted for him yet.

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Post by Joemanji »

If I was using that team, I would take Kick as my first skill, and use it to put the ball deep. I would then push some GR and/or SV into the opponent's half to pressure the ball. Once the cage is formed you're stuffed. :(

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Post by Joemanji »

Neo, what you've said about the apo makes alot of sense.

It is still a risk though; if you fail the roll twice (or more :( ) in the 6 games you could easily blow the whole tournament. Depends on the quality of your positionals vs. linemen, I suppose.

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Post by DoubleSkulls »

The scariest Skaven teams have 4 Gutter Runners. It makes it that much harder to take them out.

The team I'd most hate running up against is probably Chaos Dwarves. Something like

5 Hobgobs
4 Chaos Dwarves
2 Bull Centaurs
1 Troll
1FF
3 TRR

Or drop the Troll and take 6 CDs & 4 HGs.

As for the apoth - a lot depends on the team you take. Normally I'd much rather have the 12th man or extra reroll.

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Post by Odium Khan »

I'm seriously thinking about bringing Khemri to the tourney! Either them or the old Cowboys.
What was the rule set last year, was it 1 skill per game 1 star per team?
I'm thinking about this line-up:
7 Skeletons
2 Mummies
1 Ramtut III
2 Blitz-ra
3 RR
2 FF
1st & 2nd skills - Sure Hands on both blitz-ra, then perhaps block or guard on the Mummies
Would that qualify as scary? Granted, they will hardly win any games, but heck, my darkelves aren't either so...
Edit: In case of a starplayer free environment, maybe this would count as at least "worrying" if not downright scary:
5 Skeletons
4 Mummies
2 Blitz-ra
3 RR
2 FF
Well, I don't know. The DE blitzers certainly have their charm too...

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Post by Grumbledook »

depends on the rules format involved

if they weight it in favour of touchdowns again then the slower grinding teams won't do so well, the very reason i switched from undead to chaos dwarfs so i could score more

so i am going to wait for the rules before passing judgement

i really wanted to take vampires but well we all know what state they are in atm ://

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Post by Thadrin »

I don't need to say what I plan on taking do I?

I'll have either my Elves (nearly finished painting them) or my Lizards along for the ride too though.

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