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Wizards allowed

Posted: Mon Jan 13, 2003 5:32 pm
by Frank
Hi all,
fyi, Andi Hall confirmed today, that wizards are allowed. They cost 150.000 gps.
cu in Nottingham
Frank

Posted: Mon Jan 13, 2003 5:35 pm
by Grumbledook
You would have to be a bit mental to spend 150k on a wizard wouldn't you?

Posted: Mon Jan 13, 2003 5:58 pm
by Thadrin
Unless you're playing Halflings. That could really make Halfling teams deadly. Deeproot, a master chef....nasty combo. (or should that be Gumbo?)

Halflings

Posted: Mon Jan 13, 2003 8:58 pm
by Frank
Thadrin wrote:Unless you're playing Halflings.
Bingo, I will introduce my new wobbles-League team in Nottingham:
"The Maggi'c Salt'n Peppers"

cu
Frank

Posted: Mon Jan 13, 2003 11:47 pm
by Grumbledook
Oooo could see you knocking some wins up with a master chef leaving teams with no rerolls, prolly taking 4 on my team so might be ok with it.

Posted: Tue Jan 14, 2003 11:15 am
by Evil Git
:P

herdy gurdy, what's my chef got a cooking today...

Posted: Tue Jan 14, 2003 11:36 am
by Relborn
Well, that's a thing I do not understand ... Thrudd isn't allowed while Wizards are ??? Not very consistent to me ... :o

Posted: Tue Jan 14, 2003 11:42 am
by Norse
This did occur to me too, the halfling route.. especially now that Ogres are normal price..

but the lure of NAF forced me down a familiar Dwarven direction.... :evil: