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Posted: Fri Jan 03, 2003 1:12 pm
by Deathwing
Heh heh. :D I suspect they'll be different enough. I didn't take any Ghouls last time out for example..and even if most people go Block on the Mummies after game 1 and 2, they'll diversify from that point on surely.
I'm still undecided what to take myself...

Posted: Fri Jan 03, 2003 1:42 pm
by Norse
No Ghouls???? :o

An evil cunning there my friend...

..no weakness in the team at all...

....maybe that is the key to winning 4 games.....









....and still not placing.. :P :wink: :lol: :lol:

Posted: Fri Jan 03, 2003 2:58 pm
by Ancalagon
Norse wrote: ..no weakness in the team at all...
To do this you must coach dwarves. Maybe I do.

Posted: Fri Jan 03, 2003 3:20 pm
by Norse
You don't see an average team movement of M4.4 and only 4 players with an AG greater than 2 as a weakness?

I accept (I love!) the fact that you will probably finish the game with more players than the other guy.. but Dwarves are not tournament material.

The Blood Bowl is a sprint, not a marathon! :wink:

Posted: Fri Jan 03, 2003 3:58 pm
by Ancalagon
Mo6 is not good too. If I'd like to move fast I'd take my lizzies, are faster and stronger than undeads, in fact the only thing that makes undead a good team is luthor.
About having only 4 ball carriers... well, with lizards I have had always only 4 skinks and the results were quite good... but I'm bored of playing lizards. I have the dwarf team and love having block on nearly all my players.

Still not decided.

Posted: Fri Jan 03, 2003 4:03 pm
by Grumbledook
there is plenty good with undead without luthor

2 mummies st5 means they are strong
ghouls mv7 means they have some speed
zombies 30k means they have expendable troops to hold up strong guys
regenerate means they are hard to outnumber

if you look at almost all the races then they all have their own strengths and weaknesses