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 Post Posted: Mon Apr 14, 2008 6:07 pm 
Party Boy
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A question for the Norse players. Ive not used norse since they changed the list round and am not sure if it's worth taking block on the Ulfwereners seeing as they are S4?

Im looking at:
Runner - dodge
Thrower - Hail mary
Lineman - Kick
Ulfwerener - Block
Ulfwerener - Block

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 Post Posted: Tue Apr 15, 2008 12:18 am 
Experienced
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I'd defo go with block on the ulfs. Almost certainly 1st two skills. I've never played norse but played against them a lot and frenzy block is huge frenzy non block is huge too but in the liability stakes.

Especially as the both down result is huge at 1 mil, turnovers against dwarves and very good against the rest of the contenders at 1 mil.


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 Post Posted: Tue Apr 15, 2008 10:53 am 
Emerging Star
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Location: Beds, UK
Hail Mary on the Thrower :o I really wouldn't bother - Sure Hands is far more important if my Norse ball handling is anything to go by. It also lets you have another reroll in effect. My suggestion would be:

1) Thrower - Sure Hands
2) Ulf - Block
3) Ulf - Block

Then you start Day 2 with all Block (unless you take the Snow Troll and I can never resist :roll: )

4) Runner - Dodge
5) Runner - Dodge

This is what I plan to do, but usually end up changing my mind after too many armour rolls of 7 with the snow troll and give him mighty blow. And then lose games after failed dodge rolls :roll:

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 Post subject:
 Post Posted: Tue Apr 15, 2008 3:55 pm 
Party Boy
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Rab wrote:
Hail Mary on the Thrower :o I really wouldn't bother - Sure Hands is far more important if my Norse ball handling is anything to go by.


I can see where your coming from but with the runners extra movement i find it easyer to send a blitzer and a runner up the wing and then hail mary the ball to him as a last move for the turn. It's worked well in the past. It was either Hail mary or accurate.

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 Post Posted: Tue Apr 15, 2008 4:00 pm 
Experienced
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Joined: Mon Aug 23, 2004 3:20 pm
Posts: 133
shaniepoo wrote:
A question for the Norse players. Ive not used norse since they changed the list round and am not sure if it's worth taking block on the Ulfwereners seeing as they are S4?

Im looking at:
Runner - dodge
Thrower - Hail mary
Lineman - Kick
Ulfwerener - Block
Ulfwerener - Block


I don't think block is worth on the Ulf, i would go for Guard and Break tackle.


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 Post subject:
 Post Posted: Tue Apr 15, 2008 11:43 pm 
Star Player
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Posts: 600
Location: Manchester, UK
I was planning to use this skill-set for my Humans:

Thrower – Accurate
Blitzer – Strip Ball
Catcher – Block
Catcher – Block
Lineman – Dirty Player

The blitzer will be the defender, grabbing the ball off any players who get too close to the touchline, while hopefully the blodging catchers will be able to stave off some two dice blocks. I was thinking maybe fend on the catchers, so if they did manage to survive a block there'd be no TZ on them for the catch, but thought that them staying upright was more important.


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 Post subject:
 Post Posted: Wed Apr 16, 2008 10:31 am 
Legend
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Posts: 2073
Location: Glasgow
Sizzling Gromril wrote:
I was planning to use this skill-set for my Humans:

Thrower – Accurate
Blitzer – Strip Ball
Catcher – Block
Catcher – Block
Lineman – Dirty Player


I seriously consider changing Accurate for Block on your thrower. (giving you a safe ball carrier if Strip Ballers are around) and Dirty Player on a linemanfor a Blitzer with Frenzy.

Guard on human Blitzers is also a popular choice.

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 Post subject:
 Post Posted: Thu Apr 17, 2008 11:12 am 
Star Player
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Posts: 600
Location: Manchester, UK
Hmm, interesting. I would have liked to get block on the thrower, but I usually try to play a passing game with my humans so that +1 might be worth it.

I suppose I could drop Dirty Player on the lino; it was just a bit of a fun skill to choose. I've always had bad experiences with frenzy; it usually takes me into bad places for the second block. After a re-think, I'm thinking maybe Mighty Blow on a blitzer, for a bit of offensive power?

Cheers.


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 Post subject:
 Post Posted: Thu Apr 17, 2008 11:46 am 
Emerging Star
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Joined: Mon Apr 02, 2007 5:50 am
Posts: 329
Tackle is always a good choice for a blitzer. I can't count the number of times my tackle blitzer has saved the day for me.


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 Post subject:
 Post Posted: Thu Apr 17, 2008 3:09 pm 
Star Player
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Posts: 600
Location: Manchester, UK
Tackle sounds nice. With only five skills to choose it gets hard to narrow it down and get over the kid-in-a-candy-shop syndrome. I think I'm set on the accurate on the thrower, strip ball on the blitzer and block on the catcher, but the second catcher could maybe lose block in exchange for tackle or mighty blow on the second blitzer.

Too much choice.


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 Post subject:
 Post Posted: Mon Apr 21, 2008 8:26 pm 
Experienced
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Joined: Sat Aug 16, 2003 4:05 pm
Posts: 77
Location: Dundee, Scotland
Hi folks,

Usually take undead in a tourney - 2 wights, 2 mummies, 4 ghouls, 4 skellies (no zombies!) - The Coffin Dodgers pride themselves on being the fastest undead team in the north (especially with the Mummies willing to gfi - lol)

Usually go for:
Sure Hands - Ghoul
Tackle on Wights (to deal with nasty dodgy elves)
Guard on Mummies

Double - may be guard on a skellie or HMP Ghoul if I'm feeling odd...

Doesn't really make the team much stronger, but does help counter it's weakness against quick, dodgy teams.

Seems to work:
Managed a 19th /~200 at BB a few years ago, while also getting the Most CAS award. Have won the Far Albion Cup and been joint second there too (damn PubBowler and his dwarves forcing a draw! :roll: ) Also won the Student Nationals a couple of years ago (as far as I'm aware there's not been a BB category the last two years - folks must still be scared :evil: ). Last performance was a pretty good turnout at the World Cup as part of Team Scotland (5-1-3)

BFN

Paul

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 Post subject:
 Post Posted: Tue Apr 22, 2008 7:49 pm 
Legend
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Posts: 2073
Location: Glasgow
Ogre Marauder wrote:
Have won the Far Albion Cup and been joint second there too (damn PubBowler and his dwarves forcing a draw! :roll: )


The clock was on my side at that one...

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 Post subject:
 Post Posted: Tue Apr 22, 2008 9:31 pm 
Rapdog - formally known as Pippy
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Joined: Tue Jun 15, 2004 5:56 pm
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Location: King John's Tavern, The Square Mile, West Hartlepool
Hi gsot

Strip Ball is still good value for me as not everyone will have Sure Hands. Yes humans, dwarfs, khemri, most orcs, maybe skaven will; but other elves, norse, zons, undead, lizards won't. And it could easily be a gamebuster if they don't!

Traditionally the strongest teams at the Blood Bowl have been:

Undead
Dwarf
Skaven
Amazon
Orc

They work well at 1mil and both start well and develop well in the short term.

Pip

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 Post subject:
 Post Posted: Tue May 06, 2008 9:24 am 
Star Player
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Joined: Mon Nov 26, 2007 12:43 pm
Posts: 603
I'm a fairly new player and it will be my first time at the Blood Bowl GT.

My Orc Team will be 4 BOB, 3 Blitzer, 1 Thrower, 2 Linemen and 2 Gobbos.

I was thinking of taking the following:

1 Thrower - Block
2 Black Orc - Guard
3 Blitzer - Tackle
4 Black Orc - Guard
5 Blitzer - Tackle (or undecided)

Any thoughts or advice?


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 Post subject:
 Post Posted: Tue May 06, 2008 9:28 am 
Emerging Star
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Joined: Thu Jan 12, 2006 1:25 pm
Posts: 347
Location: Nottingham
duttydave wrote:
I'm a fairly new player and it will be my first time at the Blood Bowl GT.

My Orc Team will be 4 BOB, 3 Blitzer, 1 Thrower, 2 Linemen and 2 Gobbos.

I was thinking of taking the following:

1 Thrower - Block
2 Black Orc - Guard
3 Blitzer - Tackle
4 Black Orc - Guard
5 Blitzer - Tackle (or undecided)

Any thoughts or advice?


I'd take the 4th Blitzer in any event. d


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