A better scoring system?
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- Thadrin
- Moaning Git
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A better scoring system?
Seeing as everybody hates the one HR has previewed, I've been thinking about a fair and balanced scoring system...hows this sound?
total available points: 150.
Six games @ 20 points each.
win by 2 or more TDs = 20
Win by 1 = 15
tie = 10
Loss by 1 = 5
Loss by 2 or more = 0
(modified version of the current system. Less harsh on low scoring teams.)
Painting @ 10 points
base requirement: 3 colours. no bare metal.
4 points basic detailing on figures. Clear colour cheme.
8 points detailed, numbered, based figures with a cohesive colour scheme. Figures individual in some way (hair colour, minor conversions etc.)
10 points A team with special effort put in - heavily converted, custom reroll counters, exceptional painwork etc.
(most people should get at least 8 points of that).
Sportsmanship@10 points
Quiz @ 10 points.
(your guess is as good as mine. GW seems to want these in there. Nearly everyone will get ten for sportsmanship.)
total available points: 150.
Six games @ 20 points each.
win by 2 or more TDs = 20
Win by 1 = 15
tie = 10
Loss by 1 = 5
Loss by 2 or more = 0
(modified version of the current system. Less harsh on low scoring teams.)
Painting @ 10 points
base requirement: 3 colours. no bare metal.
4 points basic detailing on figures. Clear colour cheme.
8 points detailed, numbered, based figures with a cohesive colour scheme. Figures individual in some way (hair colour, minor conversions etc.)
10 points A team with special effort put in - heavily converted, custom reroll counters, exceptional painwork etc.
(most people should get at least 8 points of that).
Sportsmanship@10 points
Quiz @ 10 points.
(your guess is as good as mine. GW seems to want these in there. Nearly everyone will get ten for sportsmanship.)
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- Slinky78
- Star Player
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- Location: Warks, England
Game scoring I'm flexible on as the variables are quite huge, and as long as it's not grossly unfair I think most people can live with it.
The 32 point system used at britcon 16pts on scores, 8pts on cas (and I think maybe wps use it as well) seemed fair.
I don't really agree with your painting proposal, as the criteria have to be very clear. Also while a wonderfully converted and painted team is nice, I don't personally like it influencing tournament scores. That's probably a personal thing, I just want to play bloodbowl - pretty teams are secondary I think. Last year's scoring for that was fine, because it just required a reasonable effort, and the great efforts got their recognition in other ways.
Sportsmanship - anything has to be better than last year surely?
Quiz? What's wrong with just doing it in the bar like last time? How can they quiz us on bloodbowl fluff when they can't even get a grip on it themselves. "We're moving away from the warhammer world... here are our cyberpunk elves... here are our khemri and vampire teams to match the wfb armies..." wtf? If it's not the fluff it must be the rules, but if you don't know the rules you have a serious issue playing at the Bloodbowl. Drop the quiz, it's a rubbish idea. Lining up 10 pints and getting a point for each one you can drink inside 2 hours would be a far more sensible option.
The 32 point system used at britcon 16pts on scores, 8pts on cas (and I think maybe wps use it as well) seemed fair.
I don't really agree with your painting proposal, as the criteria have to be very clear. Also while a wonderfully converted and painted team is nice, I don't personally like it influencing tournament scores. That's probably a personal thing, I just want to play bloodbowl - pretty teams are secondary I think. Last year's scoring for that was fine, because it just required a reasonable effort, and the great efforts got their recognition in other ways.
Sportsmanship - anything has to be better than last year surely?
Quiz? What's wrong with just doing it in the bar like last time? How can they quiz us on bloodbowl fluff when they can't even get a grip on it themselves. "We're moving away from the warhammer world... here are our cyberpunk elves... here are our khemri and vampire teams to match the wfb armies..." wtf? If it's not the fluff it must be the rules, but if you don't know the rules you have a serious issue playing at the Bloodbowl. Drop the quiz, it's a rubbish idea. Lining up 10 pints and getting a point for each one you can drink inside 2 hours would be a far more sensible option.
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- Grumbledook
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you made it worse
you increased the points diff by winning by 1td to 2td from 4 points up to 5
that only benefits the teams that score by 2 better as i can't really see many teams winning by 3
to be honest with it I don't see why everyone has been moaning about the fact an elf team that wins all their games by 3 should be placed higher than a human team that won by 2
people have been saying that blood bowl is balanced (of course the races change position over tr) surely winning by 3 is better than winning by 2 how is that unfair
now i am not desputing the fact that its biased towards the teams who score more cause well its obvious it is
now giving bonus points for cas diff as well maybe just 1 or 2 might help the situation but of course that will give the problem of more teams being on the same points so how to you differentiate for the draws the next round
personally i think they should just be random and we won't have all this trouble
you increased the points diff by winning by 1td to 2td from 4 points up to 5
that only benefits the teams that score by 2 better as i can't really see many teams winning by 3
to be honest with it I don't see why everyone has been moaning about the fact an elf team that wins all their games by 3 should be placed higher than a human team that won by 2
people have been saying that blood bowl is balanced (of course the races change position over tr) surely winning by 3 is better than winning by 2 how is that unfair
now i am not desputing the fact that its biased towards the teams who score more cause well its obvious it is
now giving bonus points for cas diff as well maybe just 1 or 2 might help the situation but of course that will give the problem of more teams being on the same points so how to you differentiate for the draws the next round
personally i think they should just be random and we won't have all this trouble
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- Slinky78
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- Grumbledook
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um i meant randomise between the players on the same points not random every round
thats why i think the spikey system was best
10 win 5 draw 0 for loss
+3 for each cas max 3
+3 for each td max 3
it doesn't favour any playstyle over another and ensures a wider mixture of games per round rather than filtering out ag agianst ag etc
thats why i think the spikey system was best
10 win 5 draw 0 for loss
+3 for each cas max 3
+3 for each td max 3
it doesn't favour any playstyle over another and ensures a wider mixture of games per round rather than filtering out ag agianst ag etc
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- Thadrin
- Moaning Git
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Seemed to be the major sticking point for people - the third bracket. 2-0 is a good win, and managable for slower teams.Grumbledook wrote:you made it worse
you increased the points diff by winning by 1td to 2td from 4 points up to 5
that only benefits the teams that score by 2 better as i can't really see many teams winning by 3
I was thinking for the painting that anything that got full marks last year would get 8 - and that was MOST people. The extra two are for people who've put in a little more effort - a scenic base, a cool and unusual theme, sideline staff, whatever.
In the end I want the winner to be one of the small number of people who wins all 6 games. Period.
My idea is probably flawed, but thinking it up was better than working.
Reason: ''
I know a bear that you don't know. * ICEPELT IS MY HERO.
Master bleater. * Not in the clique.
Member of the "3 digit" club.
Master bleater. * Not in the clique.
Member of the "3 digit" club.
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- Da Tulip Champ II
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Here's the effect of your scoring system "Thads", compared to pure W-T-L (2-1-0 points), BB03 and proposed BB04 system (again based on the analysis of 2000+ NAF tournament games):
The slow teams (Orcs and Dwarfs) suffer a bit less, The Highelfs drop back into position (they seem to be a race with a unproporational number of 3+ TD diff victories). Interestingly, the Humans get the biggest boost from the big difference between winning by 1 TD or 2 TD (unproporational number of 2+ TD diff victories or unproporational number of 1 TD diff losses).
Code: Select all
Rank per Race WTL BB03 BB04 Thads
Amazons 8 7 8 8
Chaos 13 13 13 13
Chaos Dwarves 1 1 1 1
Dark Elves 11 8 11 12
Dwarves 7 9 10 9
Goblins 14 14 14 14
Halflings 15 15 15 15
High Elves 12 12 6 11
Humans 10 11 7 6
Lizardmen 3 3 4 3
Norse 6 6 9 7
Orc 9 10 12 10
Skaven 5 4 3 4
Undead 2 2 2 2
Wood Elves 4 5 5 5
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- Loretta
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could someone please explain to me these numbers?
Amazons 8...8....8....8 what exactly does "8" mean in this case? Except that for Amazons the socring system don't seem to matter, because you will end up with 8?
Sorry, still tired!
Sputnik, the math freak
Amazons 8...8....8....8 what exactly does "8" mean in this case? Except that for Amazons the socring system don't seem to matter, because you will end up with 8?
Sorry, still tired!
Sputnik, the math freak
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I won some impressive titles in 198X, some more in 199X, even more impressive titles in 200X, some of them REALLY impressive, and a few even MORE impressive! Not to mention a lot of less impressive ones.
- Furelli
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They look like rankings. 8th top race. Chaos Dwarves are the top ranked race no matter the system, Amazons are 8th. Its interesting that Dark Elves fall 3 places from 2003 to 2004, must be the lack of taking into account casualties.
Furelli
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- Da Tulip Champ II
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Yep those are ranks per race in different tournament scoring methods, compare this thread for a longer way to this result.
The differences occur due to a different weighting of wins, ties and losses and due to differences in usinbg TD diff scoring. Unfortunately, i can't take casulties scoring into account, as the NAF data does not have this for most tournaments. But these 4 scoring methods listed here did not award bonus for casulties.
The differences occur due to a different weighting of wins, ties and losses and due to differences in usinbg TD diff scoring. Unfortunately, i can't take casulties scoring into account, as the NAF data does not have this for most tournaments. But these 4 scoring methods listed here did not award bonus for casulties.
Reason: ''
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Admin of the Kurpfalz Cup
- Longshot
- Da Capt'ain
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Guys !!!
what do you wand to do ?
each tourny does have his special tourny points calculation..
well ok, some are not 'perfect' cos nothing is perfect.
And we could ague on a lot of tourny about that and about special rules for skills.
Now, this system is one like another.
the only thing that annoy me is putting quizz, painting, theme..with the field results.
For me they are separate contest.
what do you wand to do ?
each tourny does have his special tourny points calculation..
well ok, some are not 'perfect' cos nothing is perfect.
And we could ague on a lot of tourny about that and about special rules for skills.
Now, this system is one like another.
the only thing that annoy me is putting quizz, painting, theme..with the field results.
For me they are separate contest.
Reason: ''
Lightning' bugs for the win
http://teamfrancebb.positifforum.com/
http://teamfrancebb.positifforum.com/
- Furelli
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There is, as Longshot has pointed out, way to much emphasis on the non-playing sections of the scoring at this years Blood Bowl.
I don't think that anyone will argue with this.
But there is also a bias in the scoring for the playing section towards the agility teams. Blood Bowl teams are not balanced such that all teams can get a 3 TD win. But the non-agaility teams can win, usually through a lot a bashing and a 1 TD victory. As someone - may have been IanWilliams - has pointed out with this scoring 6 1TD wins isn't as good as 4 3TD wins.
The whole scoring needs re-looked at. Ditch the Quiz. Downgrade the painting points and put more emphasis on the Playing, which is what we are all there to do.
Furelli.
Oh and give points for inflicting casualties.
I don't think that anyone will argue with this.
But there is also a bias in the scoring for the playing section towards the agility teams. Blood Bowl teams are not balanced such that all teams can get a 3 TD win. But the non-agaility teams can win, usually through a lot a bashing and a 1 TD victory. As someone - may have been IanWilliams - has pointed out with this scoring 6 1TD wins isn't as good as 4 3TD wins.
The whole scoring needs re-looked at. Ditch the Quiz. Downgrade the painting points and put more emphasis on the Playing, which is what we are all there to do.
Furelli.
Oh and give points for inflicting casualties.
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- Rookie
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My take on scoring system...
What do you think of the following?
1.100.000gps teams and one skill per game and hopefully 6 rounds of swiss.
Matchpoints 0-10p
Win with >1TD 8p
Win with 1TD 6p
Draw 4p
Loss with 1TD 3p
Loss with >1TD 1p
Give up 0p
Most Cas. (if Cas.>2) 2p
Tie Cas. (if Cas.>2) 1p
Most Cas. (if Cas.<3) 1p
Tie Cas. (if Cas.<3) 0p
Least Cas. 0p
Extra points 0-10p
awarded once before tournament
Painting: 0-4p
Any figure unpainted or just under coated 0p
All figures painted in atleast 3 colours, but without details 2p
Well painted with some details 3p
Extremely well painted with lots of details 4p
Bases: 0-2p
Not painted 0p
Painted bases 1p
Painted and with "static grass" 2p
Special: 0-4p
All players have correct numbers 1p
To play Hallflings or Goblins 1p
All additional Staff painted and correct represented 1p
At least 3 converted players with very good painting and details 1p
Own Stadium or bench 1p
Converted Re-Rolls or Turn-markers 1p
Something extra that's not covered in the above 1p
Tie-breakers
1. Points
2. Median-Buchholz
(Sum of your opponents points leaving out the ones with highest and lowest points)
3. +/- i TD
4. Most TD
5. Who won the game between the two teams
6. Roll a dice
Sportsmanship
I haven't found a system yet that works without a lot of administration. In a tournament you play to win not to be nice.
1.100.000gps teams and one skill per game and hopefully 6 rounds of swiss.
Matchpoints 0-10p
Win with >1TD 8p
Win with 1TD 6p
Draw 4p
Loss with 1TD 3p
Loss with >1TD 1p
Give up 0p
Most Cas. (if Cas.>2) 2p
Tie Cas. (if Cas.>2) 1p
Most Cas. (if Cas.<3) 1p
Tie Cas. (if Cas.<3) 0p
Least Cas. 0p
Extra points 0-10p
awarded once before tournament
Painting: 0-4p
Any figure unpainted or just under coated 0p
All figures painted in atleast 3 colours, but without details 2p
Well painted with some details 3p
Extremely well painted with lots of details 4p
Bases: 0-2p
Not painted 0p
Painted bases 1p
Painted and with "static grass" 2p
Special: 0-4p
All players have correct numbers 1p
To play Hallflings or Goblins 1p
All additional Staff painted and correct represented 1p
At least 3 converted players with very good painting and details 1p
Own Stadium or bench 1p
Converted Re-Rolls or Turn-markers 1p
Something extra that's not covered in the above 1p
Tie-breakers
1. Points
2. Median-Buchholz
(Sum of your opponents points leaving out the ones with highest and lowest points)
3. +/- i TD
4. Most TD
5. Who won the game between the two teams
6. Roll a dice
Sportsmanship
I haven't found a system yet that works without a lot of administration. In a tournament you play to win not to be nice.
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- Longshot
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