Jolt Cup Event 4 - Canberra, ACT - 11 November 2023

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almic85
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Jolt Cup Event 4 - Canberra, ACT - 11 November 2023

Post by almic85 »

Just in case any Aussies are actually using this forum there is an upcoming one day tournament in Canberra on Saturday 11 November 2023 being played at Jolt Games in Mitchell.

NAF link is here https://member.thenaf.net/index.php?mod ... ew&id=7069

Facebook Link is here https://facebook.com/events/s/jolt-game ... 755101945/

Tournament rules are below.

2023 Capital Cup Series
PLAYERS’ PACK
Jolt Games
Mitchell, ACT
V1.0


tournament schedule
Arrival & Registration
10:00am
Round One 10:30am – 12:45pm
Lunch 12:45pm – 1:30pm
Round Two 1:30pm – 3:45pm
Round Three 4:00pm – 6:15pm
Prizes 6:30pm – 7:00pm

rules
Capital Cup 2023 events will use the rules as outlined in Blood Bowl Second Season Edition - The Official Rules, plus teams and inducements included in GW rules released 1 month prior to the event date.

teams
Coaches will choose their team from the following sources:
1. Blood Bowl Second Season Edition - The Official Rules;
2.Bloodbowl almanac 2022 (or related Spike Magazines);
3.Bloodbowl Almanac 2023 (or related Spike Magazines);
4.Official “Teams of Legend” PDF downloadable here (https://www.warhammer-community.com/wp- ... PR0yMl.pdf)
3. The NAF “Rules for Tournaments from 1st January 2022” PDF downloadable here (https://www.thenaf.net/wp-content/uploa ... s-2022.pdf)

team draft budget
All coaches will receive a Team Draft Budget of 1,150,000 gold pieces. A team must have a minimum of 11 players (including star players).
You may spend money on any inducements included in The Official Rules, and these become part of your permanent roster. Wizards and Mercenaries cannot be purchased.
Coaches wanting to purchase a race/team-specific inducement from any of the Spike! Magazines (including the Necromantic Spike! Magazine) should contact the TO for approval prior to purchase.

SPECIAL PLAY CARDS
Special Play Cards are now an Inducement and can be purchased as per The Official Rules. If purchase, cards will be selected at random in front of the opposition coach before each match. The coach must supply his own Blood Bowl Second Season Edition Special Play Cards Pack in order to use this inducement.

STAR PLAYERS

Coaches may purchase Star Players that feature in official GW rules for this edition.
No more than ONE Star Player may be purchased per team, except for Tier 3 teams who can purchase up to two.
If both coaches have selected the same Star Player, we use the “identical twin” rule, meaning both teams are allowed to field the same Star Player.
Star players will also cost the team 12 of their available SPP.

MEGA STARS

Mega Stars are allowed.
Only ONE Mega Star can be taken per team and they will take up one of the Star Player slots available to that team.
Mega Stars will also cost the team 24 of their available SPP.

player advancements
Coaches will receive the following Star Player Points to spend on player advancements:
Tier 1: 36 SPP
Tier 2: 48 SPP
Tier 3: 60 SPP
Coaches may spend SPP to purchase the following advancements:
Choose a Primary Skill: 6 SPP
Choose a Secondary Skill: 12 SPP
NOTE: random skills and random characteristic skills CANNOT be purchased.
Coaches are free to distribute the SPP between their players as they wish. Either spread the skills evenly between a number of players or create one or two superstars. Note, as per The Official Rules no player may receive more than six advancements.

prayers to nuffle table
A result of Cheering Fans on the Kick-Off Event Table will use the amended Prayers to Nuffle Table as per page 103 of The Official Rules.

resurrection tournament
This tournament will be a resurrection tournament. After each round, teams will reset to their original roster. No injuries will carry over, and no SPP’s will be rec.

swiss matchup
This tournament will use the Swiss method to pair up coaches. Round 1 will be randomised, but from round 2 onwards, coaches will be matched up with other coaches with a similar record. So 1st place will play 2nd place, 3rd place will play 4th place, and so on. This ensures that all coaches get to play against coaches who are performing similarly.

SCORING
WIN: 5pts
DRAW: 2pts
LOSS: 0pts
Ensure you record all casualties for and against, and all touchdowns scored for and against. Casualties include those caused by fouls and the crowd, but NOT self-inflicted casualties, such as failed dodges and failed rushes.

tie-breakers
At the end of the tournament, the following tie-breakers will be used in the event of a points tie:
1: Strength of Schedule
2: Touchdown difference (TD For minus TD Against)
3: Casualties difference (CAS For minus CAS Against)

the games
Don’t forget to bring your team, a board, dice and templates, PLUS two copies of your roster.
1: All matches will last 2 hrs and 15mins.
2: Matches are expected to have entered the second half with one hour remaining.
3: Coaches playing in matches not completed by the end of the allocated times will be allowed to complete their current turn only, ensuring that both coaches have had an equal number of turns.
4: Turn times will not be enforced, but coaches should aim for no more than 4 minutes per turn.

roster submission
All team rosters must be submitted 2 weeks prior to the tournament at the latest via email to almic85@hotmail.com

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