Humberside Hostility, Hull, 28 Oct 2023
Posted: Fri Aug 11, 2023 5:57 pm
Humberside Hostility 2023
It has come to this, on the banks of the mighty Humber you can finally settle the score, bury that hatchet, and show the blooded masses you were right all along.
Every game is a chance to put to bed “that” grudge which keeps you and your players up at night.
A resurrection 7s tournament kindly being hosted at the Hulls Angels Club in the Hull City Center.
All rules from the Deathzone rule book for 7s play.
5 Games
1 hr 15 min per game
Random 1st game draw, then Swiss pairing after that.
18 coaches Max
Send the entry fee to:
hullsangelsclub@gmail.com
via paypal including the event name and your NAF details.
Each team has a budget of 600 GP
7-11 players (max 4 positional players, and no more than 2 of any one of them).
No purchased re-rolls during roster building.
No star players – they are all too self-absorbed to settle any beef with the likes of us – they would just pay someone else to do it (maybe they have).
Inducements from page 93 of the DZ rule book – with the exception of no Desperate Measures, Special Plays or Mercenaries.
Each team nominates a captain and they get “Leader” as a free skill before assigning skills package.
Starting skills Package:
T1 - Amazons, Chaos Dwarf, Dark Elf, Dwarf, Lizardmen, Norse, Undead, Skaven, Underworld Alliance, High Elves, Wood Elves.
1 primary skill
T2- Black Orcs, Chaos Chosen, Chaos Renegades, Elven Union, Humans, Nobility, Khorne, Necromantic Horror, Nurgle, Orcs, Old World Alliance, Tomb Kings, Vampires, Slann.
1 primary, 1 secondary skill
T3- Goblins, Halflings, Ogres, Snotlings
2 primary, 2 secondary skills
End of rounds 1-4, one random player (inc captain), gets 1 random primary skill to keep for the rest of the tournament (rolled for by opponent).
Send completed rosters through to humberside.hostilitybb@yahoo.com
no later than 14th October 2023.
Special rules:
All games will roll on the “coastal weather table” (because its Hull)
Each game will use a version of the “Feud!” Game event from the start.
• During set up each game, One random player on each team have beef with each other. When they block or blitz each other they get +2 strength and mighty blow +1.
• The feud is “settled” once one of these players is knocked out or better. The victorious coach gets the bonus points and adds 1 to their “feuds settled” tally.
• A feud can be settled with a Foul, so long as the fouling player is the one with the Feud.
• A feud cannot be settled with a “Both Down” that results in both players being KO or better – neither player is conscious enough to remember winning that scrap and so the feud remains unsettled.
Points:
10 pts win
5 pts draw
0 pts loss
1 pts per TD (max 3)
1 pts per Cas (max 3)
5 pts for settling the feud (KO or better on the targeted player).
Order of events
9.00 - 9.30 registration and announcements
9.30-10.45 Game 1
15 min break
11.00-12.15 Game 2
1 hr lunch
1.15-2.30 Game 3
15 min break
2.45-4.00 Game 4
15 min break
4.15-5.30 Game 5
15 min Break
5.45-6.00 wrap up and awards.
It has come to this, on the banks of the mighty Humber you can finally settle the score, bury that hatchet, and show the blooded masses you were right all along.
Every game is a chance to put to bed “that” grudge which keeps you and your players up at night.
A resurrection 7s tournament kindly being hosted at the Hulls Angels Club in the Hull City Center.
All rules from the Deathzone rule book for 7s play.
5 Games
1 hr 15 min per game
Random 1st game draw, then Swiss pairing after that.
18 coaches Max
Send the entry fee to:
hullsangelsclub@gmail.com
via paypal including the event name and your NAF details.
Each team has a budget of 600 GP
7-11 players (max 4 positional players, and no more than 2 of any one of them).
No purchased re-rolls during roster building.
No star players – they are all too self-absorbed to settle any beef with the likes of us – they would just pay someone else to do it (maybe they have).
Inducements from page 93 of the DZ rule book – with the exception of no Desperate Measures, Special Plays or Mercenaries.
Each team nominates a captain and they get “Leader” as a free skill before assigning skills package.
Starting skills Package:
T1 - Amazons, Chaos Dwarf, Dark Elf, Dwarf, Lizardmen, Norse, Undead, Skaven, Underworld Alliance, High Elves, Wood Elves.
1 primary skill
T2- Black Orcs, Chaos Chosen, Chaos Renegades, Elven Union, Humans, Nobility, Khorne, Necromantic Horror, Nurgle, Orcs, Old World Alliance, Tomb Kings, Vampires, Slann.
1 primary, 1 secondary skill
T3- Goblins, Halflings, Ogres, Snotlings
2 primary, 2 secondary skills
End of rounds 1-4, one random player (inc captain), gets 1 random primary skill to keep for the rest of the tournament (rolled for by opponent).
Send completed rosters through to humberside.hostilitybb@yahoo.com
no later than 14th October 2023.
Special rules:
All games will roll on the “coastal weather table” (because its Hull)
Each game will use a version of the “Feud!” Game event from the start.
• During set up each game, One random player on each team have beef with each other. When they block or blitz each other they get +2 strength and mighty blow +1.
• The feud is “settled” once one of these players is knocked out or better. The victorious coach gets the bonus points and adds 1 to their “feuds settled” tally.
• A feud can be settled with a Foul, so long as the fouling player is the one with the Feud.
• A feud cannot be settled with a “Both Down” that results in both players being KO or better – neither player is conscious enough to remember winning that scrap and so the feud remains unsettled.
Points:
10 pts win
5 pts draw
0 pts loss
1 pts per TD (max 3)
1 pts per Cas (max 3)
5 pts for settling the feud (KO or better on the targeted player).
Order of events
9.00 - 9.30 registration and announcements
9.30-10.45 Game 1
15 min break
11.00-12.15 Game 2
1 hr lunch
1.15-2.30 Game 3
15 min break
2.45-4.00 Game 4
15 min break
4.15-5.30 Game 5
15 min Break
5.45-6.00 wrap up and awards.