HQ SUMMER JAM 2010 – JULY 21 (Sint-Niklaas, Belgium)

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Da_Great_MC
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HQ SUMMER JAM 2010 – JULY 21 (Sint-Niklaas, Belgium)

Post by Da_Great_MC »

HQ SUMMER JAM 2010 – WEDNESDAY JULY 21

Where? HQ Gaming Club.
Moerlandstraat 186. 9100 Sint-Niklaas. Belgium.

What? NAF Sanctioned Blood Bowl resurrection tournament.
TV130.
LRB6.
Swiss Pairings.

Registration Fee: 6 Euros.

Any profit will be spent on trophies for HQ Bowl and HQ League.

TIME TABLE

09u00 Doors + Registration
10u00 - 12u00 Round 1
13u00 - 15u00 Round 2
15u30 - 17u30 Round 3
18u00 Prize ceremony
18u15 Go home! Have a BBQ!

PRIZES

Winner gets a NAF Shield.

One randomly determined coach will be allowed to choose a leftover team from my collection.

If we have 15+ coaches, a 2nd randomly determined coach will be allowed to choose a leftover team from my collection.

If we have 20+ coaches, a 3rd randomly determined coach will be allowed to choose a leftover team from my collection.

Leftover teams are (amongst maybe others): Undead (painted, numbered, 14 figs) - Gridiron Nuns (painted, numbered, 16 figs) - 2nd Ed Elves (painted - 13 figs) - Undead (new in box - 12 figs) - NAF World Cup Humans (unpainted - 12 figs)

A minimum of 5 “spot prize quests” will be announced at the start of the tournament. Each coach who fulfills a “spot prize quest” will be allowed to choose from our spot prizes.


Registration: mail to Mats_Clays at Yahoo dot com - or you can reply in this topic.

List of preregistered coaches:

1. Da Great MC
2. Xod
3. Uriel
4. Hellboy
5. Magictobe
6. Zoror

To be confirmed...

1. Pelle
2. Gesmachine

Reason: ''
Never forget Bologna

- Da Great MC has Dutchies for breakfast -
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Re: HQ SUMMER JAM 2010 – JULY 21 (Sint-Niklaas, Belgium)

Post by Da_Great_MC »

HQ SUMMER JAM RULES PACKAGE

1.300.000 GOLD COINS – tournament resurrection format

Allowed: Halfling Master Chef (Halflings only) – Bribes (Goblins only - max 3)

Not Allowed: Star Players – Inducements – Team Wizard

Tier 1 Teams
Amazons
Chaos Dwarves
Dark Elves
Dwarves
Lizardmen
Norse
Orcs
Pro Elves
Skaven
Undead
Wood Elves

Tier 2 Teams
Chaos Pact
Elves
High Elves
Humans
Khemri
Necromantic
Slann

Tier 3 Teams
Chaos
Nurgle
Ogres
Underworld

Tier 4 Teams
All Skink + Krox
Goblins
Halflings
Vampires


SKILLS

All skills (random and chosen) will be assigned to your team before the start of the tournament.

CHOSEN SKILLS

Each coach may select 5 skills before the start of the tournament.

For tier 1 teams, 1 of these skills may be a ‘double’.
For tier 2 teams, 2 of these skills may be a ‘double’.
For tier 3 teams, 3 of these skills may be a ‘double’.
For tier 4 teams, 4 of these skills may be a ‘double’.

Stacking is allowed on 1 player only. A maximum of 2 skills can be stacked on this player.

SKILL DIVERSITY BONUS

You may opt to select 7 skills instead of 5 before the start of the tournament. This is allowed only if you select 7 different skills. No extra ‘doubles’ allowed, no extra stacking allowed.

IMPORTANT!! You need to have a copy of your tournament roster with the chosen skills already assigned so we can first check your skills, then allocate random skills.

RANDOM SKILLS

For tier 1 teams, 1 randomly selected player is assigned a regular skill.
For tier 2 teams, 2 randomly selected players are assigned a regular skill.
For tier 3 teams, 3 randomly selected players are assigned a regular skill.
For tier 4 teams, 4 randomly selected players are assigned a regular skill.

Random skills can be stacked with chosen skills, but each player can only receive 1 random skill.

The elegibilty for the skill diversity bonus is checked before assigning random skills. So yes, you are allowed to assign non-unique skills afterwards, when choosing your random skills.

POINTS SYSTEM

To be announced

Reason: ''
Never forget Bologna

- Da Great MC has Dutchies for breakfast -
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Re: HQ SUMMER JAM 2010 – JULY 21 (Sint-Niklaas, Belgium)

Post by Da_Great_MC »

HQ SUMMER JAM 2010 - FAQ

Team Value 130? Why?
--> We want each and every team to be able to field enough players, an apothecary and enough re-rolls to play a good game of Blood Bowl.

But some teams can't spend all that cash?
--> True. Amazons and Dwarves in particular will have a hard time using all that extra cash. But those teams shine in every tournament format. This time, some other teams get a place in the sun.

What about Goblins and Halfling?
--> They can't spend that much cash either. But they get a splattering of 'double' skills and extra random skills to be (at least slightly) 'competitive'.

Can you give an example of how the skill system works?
--> Yes, we will post regular previews where we take a look at one specific team. How would we build that team? What skills would we give? You are very welcome to ask for a specific team to be previewed.

Reason: ''
Never forget Bologna

- Da Great MC has Dutchies for breakfast -
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Re: HQ SUMMER JAM 2010 – JULY 21 (Sint-Niklaas, Belgium)

Post by Da_Great_MC »

WEEK 1 PREVIEW - WOOD ELVES

Introduction: one of the best teams in every format. For 1.300.000 gold coins, you can buy a 12th player, an apothecary and a 3rd re-roll, giving you an even more reliable team than before. A true tier 1 team. If you want to win the tournament and claim the NAF Shield, Wood Elves are a great choice.

Line-up

1. Treeman
2. Wardancer - Frenzy
3. Wardancer - Strip Ball
4. Catcher - Block & Sidestep
5. Catcher - Sure Hands
6. Catcher - Guard
7. Catcher
8. Thrower
9. Lineman - Dodge
10. Lineman
11. Lineman
12. Lineman

Apothecary
3x re-roll
1x fan factor

Alternative skills:
Lineman - Wrestle
Wardancer - Tackle
Catcher - Dauntless
Catcher - Sure Feet
Thrower - Sure Hands
Thrower - Dodge
Treeman - Leader

Reason: ''
Never forget Bologna

- Da Great MC has Dutchies for breakfast -
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Re: HQ SUMMER JAM 2010 – JULY 21 (Sint-Niklaas, Belgium)

Post by Da_Great_MC »

WEEK 2 PREVIEW - NURGLE

Introduction: Some teams can't have it all... not even when they get 1.300.000 to spend. Nurgle has to make one decision...

Full line-up:

Beast Of Nurgle - 140K
4x Nurgle Warrior - 440K
4x Pestigor - 320K
4x Rotter - 160K
4x Re-roll - 280K

TOTAL: 1.340K --> 40K too much

You have three options:

A) Only 12 players (cutting a Rotter)
B) Only 3 Pestigors (fielding a 5th Rotter instead)
C) Only 3 re-rolls (netting you 3 fans or 1 fan + 1 coach + 1 cheerleader)

My reason not to choose option A --> in this tournament, you will face a killer player on almost every team, players with Claw + Mighty Blow + Frenzy and the likes... players will get hurt... Nurgle doesn't want to field less then 11 players.

My reason not to choose option C --> even though Nurgle is a 'passive & reactive' team, it wants to throw its fair share of blocks. But you'll only have a maximum of 4 players with Block (only if all your random skills are Block) so you may want to have enough re-rolls around.

Ending with this line-up:

1. Beast Of Nurgle - Claw
2. Nurgle Warrior - Block
3. Nurgle Warrior - Guard
4. Nurgle Warrior
5. Nurgle Warrior
6. Pestigor - Dodge & Sure Hands
7. Pestigor - Wrestle
8. Pestigor - Frenzy
9. Rotter
10. Rotter
11. Rotter
12. Rotter
13. Rotter

4x re-roll

Other skill suggestions (when the 3 random skills come around):

Stand Firm or Piling On (tough call) on the Beast Of Nurgle.
Guard or Mighty Blow on the Nurgle Warrior with Block.
Tackle on the Pestigor with Wrestle.
Block on every other player.

So much for this weeks preview. A big thank you for all the positive feedback so far. Hope to see you (and your team) on Wednesday July 21st.

Reason: ''
Never forget Bologna

- Da Great MC has Dutchies for breakfast -
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Re: HQ SUMMER JAM 2010 – JULY 21 (Sint-Niklaas, Belgium)

Post by Da_Great_MC »

WEEK 3 PREVIEW - LIZARDMEN

Introduction: "Why are Lizardmen tier 1 in this format?" Here's why...

Line-up:

1. Kroxigor - Stand Firm
2. Saurus - Block
3. Saurus - Break Tackle & Dodge
4. Saurus - Guard
5. Saurus - Frenzy
6. Saurus - Wrestle
7. Saurus
8. Skink
9. Skink
10. Skink
11. Skink
12. Skink
13. Skink
Apothecary
4x re-roll
1 Fan
1 Coach
1 Cheerleader

A lot of other (combinations of) skills would be good choices:

Kroxigor - Block
Saurus - Tackle (& Mighty Blow)
Saurus - Mighty Blow (& Piling On)
Skink - Sidestep
Skink - Sure Hands

You get 1 random skill. On a Skink I would pick Sidestep, Guard on the Kroxigor, Block on Sauri without Block or Wrestle, probably Tackle, Mighty Blow, Break Tackle or Frenzy on the Block or the Wrestle Saurus. Depends on how you like your Sauri

A lot of people have already told me they will probably be there. Please be so kind to let me know by posting here. Thank you

Reason: ''
Never forget Bologna

- Da Great MC has Dutchies for breakfast -
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Re: HQ SUMMER JAM 2010 – JULY 21 (Sint-Niklaas, Belgium)

Post by Dave »

Hi mats,
wher eI said I was interested in coming I was mistaken about the dates of my holyday. This dat is right in the middle of it and I wanna keep my marriage over the vacation, if possible.

So sorry, I can'tmake it.

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Re: HQ SUMMER JAM 2010 – JULY 21 (Sint-Niklaas, Belgium)

Post by Da_Great_MC »

WEEK 4 PREVIEW - PRO ELVES

Introduction: I like Pro Elves at 110, they bring cheap AG4 linemen, allowing you to field 12 players in an environment where most other teams have to settle for 11. With an extra 200K you can invest in more Catchers, an apothecary and extra re-rolls.

Line-up:

1. Blitzer - Dodge & Guard
2. Blitzer - Frenzy
3. Catcher - Block
4. Catcher - Wrestle
5. Catcher - Sidestep
6. Catcher
7. Thrower - Sure Hands
8. Lineman
9. Lineman
10. Lineman
11. Lineman
12. Lineman
13. Lineman

4x re-roll
Apothecary

I like Guard on a mobile player, making this an obvious stack for me. On offence I'd pick up the ball with the Thrower and give it to the Catcher with Sidestep, who then proceeds to hug the sideline, where your Blitzers can hand out the beatings.

There are some alternatives, but not a lot: Kick (on a Lineman) and Tackle (on a Blitzer) jump to mind. Maybe I am missing something here?

The one random skill would always be Dodge for me. If you're unlucky to land the random skill on the Blodging Blitzer, I'd probably give Sure Hands.

So much for this week's preview. I'd like to point out that I've written a preview of the Slann team in this months edition of Injury Time. Make sure to have a look 8)

- Da Great MC -

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- Da Great MC has Dutchies for breakfast -
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Re: HQ SUMMER JAM 2010 – JULY 21 (Sint-Niklaas, Belgium)

Post by JaM »

Nice idea for a one day tournament. And good for you that it's NAF-sanctioned ! :)

Good luck running the show.

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Re: HQ SUMMER JAM 2010 – JULY 21 (Sint-Niklaas, Belgium)

Post by Da_Great_MC »

Thx JaM :D

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Re: HQ SUMMER JAM 2010 – JULY 21 (Sint-Niklaas, Belgium)

Post by JaM »

Let us/me knwo how it worked. Maybe there should be a 1 day tourney in Arnhem. Also curious how difficult it was (or not ?) to organize it... Etc. etc.

I'll ponder a bit more and perhaps PM you about it. Is that allright ?

Jan

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Re: HQ SUMMER JAM 2010 – JULY 21 (Sint-Niklaas, Belgium)

Post by Da_Great_MC »

Sure! Arnhem is not too far away so we'll try to attend :D

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Re: HQ SUMMER JAM 2010 – JULY 21 (Sint-Niklaas, Belgium)

Post by Hudson »

Stop posting really cool tournys in places i like going to. I can't afford them all. :D

Reason: ''
Most Casualties @ Poo Bowl 09 with 24
Most Casualties @ PK&Q 09 with 21
Most Casualties @ GT 09 with 28
Most Casualties @ Poo Bowl 11 with 28
Most Casualties @ ARRBL 13 with 30
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Re: HQ SUMMER JAM 2010 – JULY 21 (Sint-Niklaas, Belgium)

Post by Magictobe »

You are coming to the tournament in september so you can come tommorow and stay till september then. That is cheaper. :wink:

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