Waterbowl 'Stunty Slam' 2009 - 20th June, Ashton-under-Lyne
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Dave @ Roundabout has just told me that they are trying to get a stadium made for table 1 games
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Just to check; this therefore has no effect if the thrown player had already taken an action, as they were just going to stand there - wondering where the blitz was comming from - anyway?Leipziger wrote:Ok, these are the prospective rules. Any (useful ) thoughts welcome:
Round 2 – winter weather chart
Icy Conditions
3-4 Snow, snow, snow! There has been heavy snow fall and the pitch is covered! The blanket of deep snow makes for soft landings. Thrown team mates get +1 to landing roll. However, the deep snow makes it harder to get going. Players that land successfully after they are thrown must roll D6 - on a 2+ the player can continue to make their move. However, on a 1, they are stuck and that player spends the rest of their turn trying to dig themselves out of the snow! Kick-offs do not bounce either.
but long passes and long bombs can still be thrown?Leipziger wrote: 9-10 Snow Storm. Snow is falling at a great rate of knots and it is making it nigh on impossible to see. All passes, hand-offs and catches are -1.
As this is the active player, if he is knocked down, it will be a turnover? (still, I like the idea of kamakazi snotlings knocking over trolls like bowling pins)Leipziger wrote: 11-12 Black Ice. The icy conditions have made it treacherous under-foot, as it is extremely slippy! The ice means that players may go for it 3xs. However, the ice makes it hard to keep control. GFIs are made using a the throw in template to determine direction. If the player collides with another player, roll a d6 for both players. On a 4+ the player hits the ground (there is no armour/injury roll). If the moving player is not knocked over, they can continue going for it.
Is the direction decided after the roll to make the GFI is thrown? so no backing out when you realise that you've just gone for it into a diving tackler's tackle zone, making your next GFI even more interesting ?
What about a TTM landing in the end zone, while holding the ball? - After a successful landing, a spuds check must be made. On a one the player performs a perfect "Ronaldo", placing him prone, scattering the ball and causing a turn over. Some shoulder shrugging and complaints to the ref might be involved, too.Leipziger wrote: Round 4 – ‘Spuds Check!’
The teams are playing their game in the most feared stadium in the Old World, the Neue Den. The crowd are baying for the blood of both sides and the atmosphere is not for the nervous and some players will buckle under the pressure!
A player has to show that they have the 'spuds' to score. When a ball carrying player approaches the line, they have to make a 'spuds check'. This is not rerollable On a 2+, everything is fine and they can go that final square into the endzone and score. However, if a 1 is the outcome, then the player does not have the 'spuds' to proceed. Their turn ends with them one step from touchdown glory :shock: and possibly ripe for a mauling !
Similarly, if a player is already in the endzone and is awaiting a pass/hand-off, they have to make the 'spuds check' to see if they have the bravery to catch the ball and provoke the ire of the baying hordes around them! On a 1, the player refuses to make the catch and the ball hits the deck, scattering 1 square.
A failed spuds check is not an automatic turnover. This means that there is the chance for protection to arrive for the ball carrying runner. Similarly, if the catch is refused, then the turn can continue if the ball lands in someone elses hands...
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Geoff: Close you eyes and use the force
Alternatively, if you don't feel hardcore enough, you can always keep your eyes upen and use these directions
(I'm assuming you'd be coming in from that direction on the M60)
Alternatively, if you don't feel hardcore enough, you can always keep your eyes upen and use these directions
(I'm assuming you'd be coming in from that direction on the M60)
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Everything in moderation (except possibly moderation)
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I forgot you could get in from that side, i was going to tell him to go to the second roundabout and take the first left as shown here.
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Sorry for delay, here are the answers to some questions that I have been asked:
Ok, these are the prospective rules. Any (useful ) thoughts welcome:
Re:Snow,snow,snow!
Just to check; this therefore has no effect if the thrown player had already taken an action, as they were just going to stand there - wondering where the blitz was coming from - anyway?
Yep. If they have taken their action, as usual, there is no further movement allowed. Next turn they can move as normal.
Re:Snow storm
Can long passes and long bombs can still be thrown?
Yep, but remember there are a shed load of minuses, so you may need a 5 or 6 to avoid a fumble.
Re:black ice
As this is the active player, if he is knocked down, it will be a turnover? (still, I like the idea of kamakazi snotlings knocking over trolls like bowling pins)
Is the direction decided after the roll to make the GFI is thrown? so no backing out when you realise that you've just gone for it into a diving tackler's tackle zone, making your next GFI even more interesting ?
After trialling this yesterday, I would say that if the active player hits the deck, then it is a turnover.
The direction for your GFI is decided after you make the roll.
If you blitz someone and need to GFI to hit someone, you still have to roll for direction, so you might miss someone with a swing or two before you hit them (or you might miss them all together!)
Re: Spuds Check
What about a TTM landing in the end zone, while holding the ball? - After a successful landing, a spuds check must be made. On a one the player performs a perfect "Ronaldo", placing him prone, scattering the ball and causing a turn over. Some shoulder shrugging and complaints to the ref might be involved, too.
I like this idea, but I think that for TTM where the ball carrier is thrown, there is no need for a spuds check if you scatter into the endzone. However, if you land and then have to move to get into the endzone, a spuds check applies.
A spuds check is rolled before you make a GFI, if required, to make it into the endzone, or catch roll.
IMPORTANT
As the rules say no inducements, people have asked whether there is a master chef available. The answer was going to be NO, but, on reflection (and after some discussion), the masterchef will be allowed for Flings, but he will cost 150k
Ok, these are the prospective rules. Any (useful ) thoughts welcome:
Re:Snow,snow,snow!
Just to check; this therefore has no effect if the thrown player had already taken an action, as they were just going to stand there - wondering where the blitz was coming from - anyway?
Yep. If they have taken their action, as usual, there is no further movement allowed. Next turn they can move as normal.
Re:Snow storm
Can long passes and long bombs can still be thrown?
Yep, but remember there are a shed load of minuses, so you may need a 5 or 6 to avoid a fumble.
Re:black ice
As this is the active player, if he is knocked down, it will be a turnover? (still, I like the idea of kamakazi snotlings knocking over trolls like bowling pins)
Is the direction decided after the roll to make the GFI is thrown? so no backing out when you realise that you've just gone for it into a diving tackler's tackle zone, making your next GFI even more interesting ?
After trialling this yesterday, I would say that if the active player hits the deck, then it is a turnover.
The direction for your GFI is decided after you make the roll.
If you blitz someone and need to GFI to hit someone, you still have to roll for direction, so you might miss someone with a swing or two before you hit them (or you might miss them all together!)
Re: Spuds Check
What about a TTM landing in the end zone, while holding the ball? - After a successful landing, a spuds check must be made. On a one the player performs a perfect "Ronaldo", placing him prone, scattering the ball and causing a turn over. Some shoulder shrugging and complaints to the ref might be involved, too.
I like this idea, but I think that for TTM where the ball carrier is thrown, there is no need for a spuds check if you scatter into the endzone. However, if you land and then have to move to get into the endzone, a spuds check applies.
A spuds check is rolled before you make a GFI, if required, to make it into the endzone, or catch roll.
IMPORTANT
As the rules say no inducements, people have asked whether there is a master chef available. The answer was going to be NO, but, on reflection (and after some discussion), the masterchef will be allowed for Flings, but he will cost 150k
Reason: ''
Twitter:@wormito
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