Technically Jorthax was correct - there's no good way to INFLUENCE the dice rolls. If you alter the value of a dice roll locally then you've got a sync error in the making (which, I should add, is in itself a way to exploit the system). The dice can be predicted, but it is far from a trivial process as many of the armchair programmers seem to claim. He was wrong about the dice being server side, of course. It is logical to assume they are when you seem to be playing through a central server, but we know quite well by now that logical assumptions have no place in discussions about Cyanide products.Darkson wrote:Beer? Reading that thread, Jorthax owes captpir8 his savings - maybe the party is on the good Capt?
And technically they did do something about the disconnects... it was just that their solution is ultimately worse than the problem they set out to solve. Previously if you didn't submit a match report (because you killed the game) the game results were simply not recorded for you. Now, if you submit no match report it uses the match report submitted by the other guy to update your team.Haukionkala wrote:Well, at least the publicity generated by this finally forces Cyanide to fix the issue that has been around since the first digital BB they produced. I just hope they would do something about the intentional disconnects that cause games not to get registered (a way to avoid any losses).
Thus, a p2p game is altering YOUR team based on a report generated completely on another PLAYER'S computer. Its like letting my computer submit password changes for your account based on the assumption that nobody would ever bother to abuse it...