Skill for my gutter runner

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

narkotic
Da Collector
Posts: 3760
Joined: Thu Jan 02, 2003 4:27 pm

Post by narkotic »

BTW, as far as I can recall, you cannot RR an interception with catch bc. it's not happening in your turn.

Reason: ''
sean newboy
Legend
Legend
Posts: 4805
Joined: Thu Jan 01, 1970 12:00 am
Location: West Palm Beach, florida
Contact:

Post by sean newboy »

Unless u have pro.

Reason: ''
Hermit Monk of the RCN
Honourary Member of the NBA!
NAF Member #4329
Vault = putting in a 4 barrel Holley because the spark plugs need gapping.
narkotic
Da Collector
Posts: 3760
Joined: Thu Jan 02, 2003 4:27 pm

Post by narkotic »

I looked it up and found something that puzzled me. In the description of RR on page 15 it specifically say that you can use Team RR only on your own turn. When it comes to personal skill based RRs it remains unspecific wheher you have to use them only on your own turn or not. Then in the examles for the Catch skill it mentions the re-roll of an interception.
So, my last post about catch was wrong then.

Anyway, it seems inconsistent to me to allow personal RRs during your opponents turn but forbidding it for team RRs, doesn't it?

Reason: ''
los_locos
Veteran
Veteran
Posts: 253
Joined: Mon Dec 16, 2002 10:46 pm
Location: Den Bosch, Holland

Post by los_locos »

Well, it would be logical that a player that is good in catching, is still a good catcher in the oppent turn, so then it's pretty normal a player can use PRR in the oppent's turn. But I am not sure about this.

Reason: ''
LOCO
narkotic
Da Collector
Posts: 3760
Joined: Thu Jan 02, 2003 4:27 pm

Post by narkotic »

You could argue the same way for team RRs:
Why should a team which has trained hard, just be able to pull off good moves on their own turn? They don't sleep or forget the training during the opponents turn, don't they?

I always assumed that you may:
1) only re-roll on-pitch (and during the match) actions done by your own players
2) never roll more than one RR for any one action
3) no RR for AV and injury rolls
4) only in your own team turns

Obviously 4 is wrong, I assumed it bc of the consistency of game mechanics and, off course, bc the rules text is not written clearly.

Reason: ''
User avatar
DoubleSkulls
Da Admin
Posts: 8219
Joined: Wed May 08, 2002 12:55 pm
Location: Back in the UK
Contact:

Post by DoubleSkulls »

narkotic wrote:BTW, as far as I can recall, you cannot RR an interception with catch bc. it's not happening in your turn.
You can use skill rerolls (or Pro) during the opponents turn.

Catch can be used on any catch attempt i.e. bouncing balls, inaccurate passes and of course interceptions.

So dedicated interceptors really want catch as it improves the odds dramatically (basic Lion Warriors intercept 55% of the time).

Reason: ''
Ian 'Double Skulls' Williams
User avatar
Darkson
Da Spammer
Posts: 24047
Joined: Mon Aug 12, 2002 9:04 pm
Location: The frozen ruins of Felstad
Contact:

Post by Darkson »

If you've only got 2 games left with this team take Block.

Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
User avatar
kaboom
Super Star
Super Star
Posts: 804
Joined: Wed Dec 11, 2002 4:50 pm
Location: across manga's road

Post by kaboom »

block, or ST +1 :wink:

Reason: ''
Stebster
Rookie
Rookie
Posts: 12
Joined: Fri Mar 14, 2003 1:04 am
Location: Chelmsford, UK

Post by Stebster »

Block: then only one result on the dice could send him down (unless your facing someone with tackle)

Reason: ''
Post Reply