Dauntless vs. Horns - Gutter Runner
- Amon242
- Experienced
- Posts: 79
- Joined: Mon Jan 13, 2003 11:13 pm
- Location: Chicago, IL - USA
- Contact:
Dauntless vs. Horns - Gutter Runner
I'm currently considering the development path for a defensive Gutter Runner. I'm looking to go the Block/Strip Ball/Horns model, but was wondering if it would be better to give him Dauntless instead of Horns on a double? Any thoughts or experiences anyone would care to share?
Thanks
Amon
Thanks
Amon
Reason: ''
- Ghost of Pariah
- Legend
- Posts: 2249
- Joined: Thu Jun 13, 2002 7:36 am
- Location: Haunting the hallowed halls of TBB!
- Contact:
Horns is a garaunteed 3 ST any time he blitzes, nothing can take it away. But dauntless will help him take on even those nasty Chaos Warriors and ST upgraded freaks. It's a toss up really. I guess it comes down to whether you want a garaunteed 1 die blitz against any ST 3 opponent or a not-so-garaunteed 1 die block against anyone.
Don't worry too much because if you take horns you'll find him in the TZ of ball carrying ogre and if you take dauntless you'll roll snake eyes against that Chaoss Warrior who is about to score.
Don't worry too much because if you take horns you'll find him in the TZ of ball carrying ogre and if you take dauntless you'll roll snake eyes against that Chaoss Warrior who is about to score.
Reason: ''
Traitor of the NBA!
I hate you all!
I hate you all!
-
- Veteran
- Posts: 194
- Joined: Tue Mar 11, 2003 4:24 am
- Location: Tripping over the chalk line
- Darkson
- Da Spammer
- Posts: 24047
- Joined: Mon Aug 12, 2002 9:04 pm
- Location: The frozen ruins of Felstad
- Contact:
I'd probably go Horns 1st, then Dauntless, as there's more ST3 players out there than ST4+. But get both to be sure
Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
-
- Experienced
- Posts: 149
- Joined: Fri Feb 07, 2003 10:48 am
- Location: London, UK
I reckon you'd probably find horns more useful on a gutter runner, since their advantage is being able to sprint after catchers/skinks and the like anywhere on the field. Big guys, blockers, chaos warriors and so on are less likely to be a scoring threat due to low AG and are unlikely to be able to outrun your team. Therefore get a stormvermin or lineman dauntless at the first opportunity - chances are the main target for your attentions will be on the LOS - and leave the gutter runner to softer things!
It's important to remember that if you fail a dauntless roll and take a beating from a Kroxigor or something else big and spiky you'll be grateful for every point of AV you can get!
It's important to remember that if you fail a dauntless roll and take a beating from a Kroxigor or something else big and spiky you'll be grateful for every point of AV you can get!
Reason: ''
"Well I am a king!"
"Oh King! Very nice! And how d'you get that then?"
"Oh King! Very nice! And how d'you get that then?"
- DoubleSkulls
- Da Admin
- Posts: 8219
- Joined: Wed May 08, 2002 12:55 pm
- Location: Back in the UK
- Contact:
-
- Experienced
- Posts: 76
- Joined: Thu Nov 28, 2002 1:37 pm
- Location: Stirling, Scotland
- Contact:
Both IS better
I can vouch for the validity of having a gutter runner with both horns and Dauntless.
My game last week had 3 kills, all by the same gutter runner (The targets? 2 ST4 Chaos warriors and an Ogre), p****d off Shaun no end...
Hee hee...
My point Dauntless+Horns... You know it make sense!
G
My game last week had 3 kills, all by the same gutter runner (The targets? 2 ST4 Chaos warriors and an Ogre), p****d off Shaun no end...
Hee hee...
My point Dauntless+Horns... You know it make sense!
G
Reason: ''
Heeeyyyy sexy mamma.... Wanna kill all the humans? ;-)
- Zombie
- Legend
- Posts: 2245
- Joined: Tue Aug 13, 2002 4:07 pm
- Location: Montreal, Quebec, Canada
I'd go for dauntless, for two reasons. It works on blocks and on blitzes when you start next to the opponent, and it works against ST4+. Besides, against ST3, it will rarely fail, and you can use a team reroll if it does, so there's not much of an incentive for horns. The only reason for taking horns is if he blitzes a lot of ST2 players.
Reason: ''
-
- Legend
- Posts: 4567
- Joined: Fri Oct 11, 2002 5:48 pm
- Location: Camping on private island, per BBRC advice.
My experience with Dauntless has made me a believer. Also, you really need someone with the skill on a team like Skaven, or you can't deal with high strength ballcarriers effectively. My 5 AG, Leap, Block, Sure Hands, Dauntless Gutter Runner has caused some serious havoc in the opposition's backfield.
Reason: ''
[url=http://www.bloodbowl.net/naf.php?page=tournamentinfo&uname=skummy]Skummy's Tourney History[/url]
- Grumbledook
- Boy Band Member
- Posts: 10713
- Joined: Sat Sep 21, 2002 6:53 pm
- Location: London Town
-
- Da Tulip Champ I
- Posts: 1664
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Australian in London
- Contact:
Always dauntless first. If you get doubles again, get horns, if not, get strip ball.
I love my horns/dauntless GRs, I really do =)
I love my horns/dauntless GRs, I really do =)
Reason: ''
Marcus - [url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?p=42448#42448]Hall of Famer[/url] - [url=http://www.irwilliams.com/ecbbl/index.php]Edinboro Castle Blood Bowl League[/url]