New skill for a Storm Vermin
- Jubilateur
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New skill for a Storm Vermin
My storm vermin already has block MB (7338) and i rolled a double...
I would like to have suggestions cause i really don't know what skill to choose. (it was a double 4) Thanks.
I would like to have suggestions cause i really don't know what skill to choose. (it was a double 4) Thanks.
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- Da Tulip Champ I
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Dodge, Stand Firm or Horns for my money. I'd be edging towards Dodge, keeping your Vermin on their feet and where you want them is a handy ability to have.
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- Icedman
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I'd have to say that it pretty much depends on your league and how you use your Vermin as to what you should take, but I will definately agree with the others:
Dodge (good for keeping him upright)
Horns (ST4 on a blitz as long as he's got an empty square between him and his target is very good)
Dauntless(I'd shy away from this one just a wee bit though; it means he'd have to be in contact with (usually) stronger opponents)
Stand Firm
...
...
...
The list (and the reasons why) go on.....
Dodge (good for keeping him upright)
Horns (ST4 on a blitz as long as he's got an empty square between him and his target is very good)
Dauntless(I'd shy away from this one just a wee bit though; it means he'd have to be in contact with (usually) stronger opponents)
Stand Firm
...
...
...
The list (and the reasons why) go on.....
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- wesleytj
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it's not very original, but i'd go with claw. causing more injuries is a good thing for a chaos team to do.
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- Shadow_Dragon
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For offense get Claw or RSC! Though claw is more usefull!
For defense i'd advise Dodge or spikes! Spikes i think is highly underestimated an extra armour value is VERY usefull! I believe it changes the armour rolls from 10/36 down to the equivalent of 1/6 (6/36) rolling a 10+ to break a storm vermins armour is a boost!
THough ofcourse the advantages of dodge are obvious!
For defense i'd advise Dodge or spikes! Spikes i think is highly underestimated an extra armour value is VERY usefull! I believe it changes the armour rolls from 10/36 down to the equivalent of 1/6 (6/36) rolling a 10+ to break a storm vermins armour is a boost!
THough ofcourse the advantages of dodge are obvious!
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- Anthony_TBBF
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Horns will make this guy a mean blitzer! You can open up a hole most times with no assists, and he has decent MA. Horns! Horns! Horns!
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