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 Post subject: double 6's on a dwarf runner
 Post Posted: Sat Jun 24, 2017 4:20 am 
Rookie
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would you take the +1 in STR or dodge, or another skill? block? its a 1st skill up dwarf.


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 Post subject: Re: double 6's on a dwarf runner
 Post Posted: Sat Jun 24, 2017 7:36 am 
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+ST, no question. Next skill would then be block (or perhaps wrestle). With ST4, he's way on his way to becoming a great player.

On a team like dwarves, dodge isn't as good since you'll probably not have as many. Hence, making it easy for your opponent to negat it. Diving tackle is a great double skill for dwarves.

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 Post subject: Re: double 6's on a dwarf runner
 Post Posted: Sat Jun 24, 2017 10:43 am 
Legend
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I'd humbly disagree. Dodge is excellent on runners. Keep them on their feet and able to dodge just in case.

Strength is better though.

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 Post subject: Re: double 6's on a dwarf runner
 Post Posted: Sat Jun 24, 2017 4:28 pm 
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+ST
Dodge and Diving Tackle are both good, but not comparable to +ST
Dwarf doubles I give Dodge to players with AG 3 and Diving Tackle to players with AG 2.

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 Post subject: Re: double 6's on a dwarf runner
 Post Posted: Sun Jun 25, 2017 12:12 am 
Star Player
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+ST

With SH it makes it hard for leaping elves to cause you problems :)


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 Post subject: Re: double 6's on a dwarf runner
 Post Posted: Sun Jun 25, 2017 1:28 am 
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Another vote for ST.

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 Post subject: Re: double 6's on a dwarf runner
 Post Posted: Sun Jun 25, 2017 8:30 am 
Legend
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+ST

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 Post subject: Re: double 6's on a dwarf runner
 Post Posted: Mon Jan 22, 2018 2:27 am 
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I went back to playing this team again on cyanide. This dwarf now has +1 ST and block. He also just acquired a 3rd skill. I rolled for normal skill up. I was thinking of taking Leader. Any suggestions on taking a general or pass (normal) skill up?


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 Post subject: Re: double 6's on a dwarf runner
 Post Posted: Mon Jan 22, 2018 9:47 am 
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Tackle or Strip Ball. When your opponent shiftside or generally tries to outrun you, this guy will be the one to fix your problems. Leaning towards tackle.


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 Post subject: Re: double 6's on a dwarf runner
 Post Posted: Mon Jan 22, 2018 4:49 pm 
Super Star
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Kickoff Return saves you movement on your first turn (the most dangerous turn for Dwarf offense)
Fend is underrated on a ball carrier, but there are probably better options.
Leader's only good if you're hurting for rerolls, not a common situation for Dwarves.
Kick helps on defense, kind of a waste on your best player though.
Tackle is probably the best choice, because the guys who start with it are just so slow.

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 Post subject: Re: double 6's on a dwarf runner
 Post Posted: Mon Jan 22, 2018 8:43 pm 
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I like the Tackle idea. I feel we can make it so.


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 Post subject: Re: double 6's on a dwarf runner
 Post Posted: Tue Jan 23, 2018 3:38 am 
Super Star
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I'd go frenzy rather than tackle. About the same chance of a knockdown on a dodge player (he'll be your safety I'd imagine), but more specifically, your Runner is your ball carrier. Occasionally he'll need to blitz and dodge through heavy traffic to get the score - much better for a 2d block, then probably a 1d (maybe 2d) block then a 3+ dodge (or none) to score than a 2d block, then a 4/5+ dodge, then 3+ dodge to score.

And Tackle is a waste. Literally all your team has it, or should have before this ST4, MA6 guy.


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