Ogres for Pow-Town
Posted: Wed Jun 07, 2017 6:36 am
In the slow quest for the NAF 24 patch this coach must have rolled a bone-head because I decided to get ogres done. Problem is I’ve never played Ogres so haven’t a clue about what's a decent tournament build - I'm hoping someone here has some experience with what might work.
I want to stay competitive in games, cause some attrition damage and at least keep in the running for the Stunty Cup or Casualty race (and out of the running for the wooden spoon). Since I cannot make up my mind I thought I would make matters worse and look for opinions.
I was debating two builds then someone mentioned Morg. So now it’s three:
The build is 1,200,000GC + 190,000 for skills (max 3 same)
6 Ogres
10 Airborne Snotlings
2 RR/ 1 AC / 1 CL
(Likely will use Leader to get to 3 RR)
5 Ogres
11 Fouling Little SOBs
3 RR / 1 AC / 1 CL / Apo
(Could drop the apo and a snotling for a 4th RR – might need them)
3 Ogres
Morg
10 Assist Generators
2 RR
(Morg is great but does that leave the team a little weak?)
Skills wise will vary depending on the number of ogres and RR but I’m planning on going 2 likely 3 block. More ogres means more supports skills – break tackle or piling on. Any thoughts on Sure Hands for a semi-reliable ball carrier? Snotlings get dirty player or diving tackle.
Thanks for the thoughts.
I want to stay competitive in games, cause some attrition damage and at least keep in the running for the Stunty Cup or Casualty race (and out of the running for the wooden spoon). Since I cannot make up my mind I thought I would make matters worse and look for opinions.
I was debating two builds then someone mentioned Morg. So now it’s three:
The build is 1,200,000GC + 190,000 for skills (max 3 same)
6 Ogres
10 Airborne Snotlings
2 RR/ 1 AC / 1 CL
(Likely will use Leader to get to 3 RR)
5 Ogres
11 Fouling Little SOBs
3 RR / 1 AC / 1 CL / Apo
(Could drop the apo and a snotling for a 4th RR – might need them)
3 Ogres
Morg
10 Assist Generators
2 RR
(Morg is great but does that leave the team a little weak?)
Skills wise will vary depending on the number of ogres and RR but I’m planning on going 2 likely 3 block. More ogres means more supports skills – break tackle or piling on. Any thoughts on Sure Hands for a semi-reliable ball carrier? Snotlings get dirty player or diving tackle.
Thanks for the thoughts.