+MV or Dodge on a Bull Centaur?
- Bakunin
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+MV or Dodge on a Bull Centaur?
as the titel says, rollet a double 5,5 on my BC
He has Block, Sure Hands and +AG
http://cbba.dk/index.php?section=objhan ... bj_id=7354
He has Block, Sure Hands and +AG
http://cbba.dk/index.php?section=objhan ... bj_id=7354
Reason: ''
Galak 3:16 says "There is a point in time that a player really should read the rulebook."
- frogboy
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Re: +MV or Dodge on a Bull Centaur?
Donge
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I'm a British Freebooter, will play for any team including Undead (I have my own Apothecary). Good rates.
- Sainthropee
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Re: +MV or Dodge on a Bull Centaur?
I'll say dodge too or jump up for extra block/recover full movement.frogboy wrote:Donge
Reason: ''
- Pedda
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Re: +MV or Dodge on a Bull Centaur?
I'd take dodge since you've got it on your other bull as well.
If you just had the one dodge it would be too easy to counter and I think the move would have been better.
Side step could also be woth considering maybe.
Why did you go fo frenzy as the first skill on a hob????
If you just had the one dodge it would be too easy to counter and I think the move would have been better.
Side step could also be woth considering maybe.
Why did you go fo frenzy as the first skill on a hob????
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- Bakunin
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Re: +MV or Dodge on a Bull Centaur?
Pedda wrote:
Why did you go fo frenzy as the first skill on a hob????
To have frenzy on the team. It opens up the sideline, closes it down on Defence. Mostly he's just there if you make a sideline mistake.
Hopefully he will get block soon.
But most matchs it does not block much - He's runs up next to a CD an gives an assist like a normal hobgoblin
Reason: ''
Galak 3:16 says "There is a point in time that a player really should read the rulebook."
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Re: +MV or Dodge on a Bull Centaur?
Take + MA, on a Ball Carrier that's better than Dodge, and you have a decent chance for a double on future Skillup rolls.
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Re: +MV or Dodge on a Bull Centaur?
take dodge dude helps with the defense and offense on scoring the movement will help too to get him to the end zone quicker however i feel you out run ya support with mv 7..
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- El_Jairo
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Re: +MV or Dodge on a Bull Centaur?
I don't think so. Blodge Sure hands St 4 and being able to move up to 9 squares a turn?Dr. Von Richten wrote:Take + MA, on a Ball Carrier that's better than Dodge, and you have a decent chance for a double on future Skillup rolls.
Take away Dodge and you don't need to have tackle anymore.
Sure in the perfect world your Bull will live long enough to get both skills. Well actually Dodge makes him live longer, score easier and a better sweaper. On CD, especially on Bulls I welcome the ability to RR without the use of the TRR. I would still put Break Tackle on him after Sure Hands. As it is not a mandatory skill to use. It opens the possibility up to clip corners on a 2+ and on a 3+ you keep the skill... Pretty good in my book.
I myself was lucky enough to get +MA and Dodge on one Bull. But the first wasn't a double, so I had no difficulty picking.
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- mattgslater
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Re: +MV or Dodge on a Bull Centaur?
Dodge for me. Except on the extremes (like Treemen and Gutter Runners), MA is nice to have but not critical, about as good as a "good" skill. But ST4 AG3 Blodge is just very potent.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
- Bakunin
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Re: +MV or Dodge on a Bull Centaur?
Went with dodge!
Reason: ''
Galak 3:16 says "There is a point in time that a player really should read the rulebook."