Oi Galak! (or anyone else!)

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NightDragon
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Oi Galak! (or anyone else!)

Post by NightDragon »

Can you give me your opinion on 2 things.
1. What do you think of the Savage Orcs in Comp.1. Do you think they fit well in the Orc roster or unbalance it?
2. What do you think of the Secret Weapon experimental rules in BB Mag 5? Again, do you think any player access unbalances teams and that only star players should have them?
Cheers DD.

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Post by sean newboy »

As to the savage orcs from comp 1. In the 3rd ed. league i played in all of the comp 1 players were used extensively, and none of them unbalanced things, although the iron maidens were a pain. I think they would be ok in 4th edition but have not seen enough playtesting to prove it.

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Post by NightDragon »

I still use them. The reason I ask is that some are now saying that because of their frenzy they should be re-thought. I don't agree with this. If anyone is to have frenzy as a trait it should be them.

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Post by Agentrock »

I actually liked the savage orc position for the team...but then I liked most of the "extra" positions they had for the teams...dark elf assassin, dwarf thunderer, etc.

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Post by NightDragon »

The DE assasin was great.

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Post by Agentrock »

Wasn't there a hobgoblin Sneaky Git too? If not, we created one for the CD team...

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Post by NightDragon »

Yes there was. Never played against him though. How does he fare?

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Post by Cervidal »

The Savage Orc is completely unnecessary for the team. As is, at the very most, their 16 man roster only has to have one Lineman on it. Put Savage Orcs on there and the team doesn't even need that.

Orcs also don't need another agility player.

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Post by sean newboy »

Cervidal not everyone agrees with the need for goblins and Ogres on an orc team or any of the nongreenskin allies for that matter. Goblins are for cheerleaders and apothecary aides.

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Post by Agentrock »

DeputyDawg wrote:Yes there was. Never played against him though. How does he fare?
He was actually an eye opener...it was a basic hobgoblin with Side Step and Shadowing...a good combo of skills. When I played with them they were a pain in the butt for many teams.

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Post by NightDragon »

Why is he completely unnecessary? They are Orcs and they are good models and come with frenzy.

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Post by Agentrock »

True...I always had thought that the extra positions were optional and gave a bit of flavor to the teams that had them...and wanted to use them.

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Post by NightDragon »

Exactly, as long as they don't unbalance the team to make them stronger they are good to see.

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Post by Cervidal »

Which is exactly what giving Savage Orcs to Orcs does; it unbalances the team. Can you name another team that would have access to a Big Guy, 8 guys with strength skill access, 6 with agility skills, and a pair of passers?

If I tried to put together a brand new roster with all of those attributes, I'd be laughed off of the board.

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Post by Relborn »

I agree with Cervidal. All of the special position from the compendium unbalance theese team, because they are viewed as additions to the positions already on the team.

If you really want to include them as a houserule, I advise you to replace existing position players with the new ones ...

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