Claw + Chainsaw

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dreamscreator
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Claw + Chainsaw

Post by dreamscreator »

What happen if a player with claw block a chainsaw with more than armour 7 (human, dwarf, orc...).

Do claw apply before the +3 bonus of chainsaw?

I can understand that it is in that way but feels bit awkward. I can't see how the claw helps the chainsaw to break the armour combined.

The fluff is broken here XD

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Re: Claw + Chainsaw

Post by sann0638 »

No. Claw only applies if a player is knocked down during a block. The chainsaw test is done to see "if" a player gets knocked down.

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Re: Claw + Chainsaw

Post by dreamscreator »

sann0638 wrote:No. Claw only applies if a player is knocked down during a block. The chainsaw test is done to see "if" a player gets knocked down.
Ah, cool. Same way that with MB.

And... Chainsaw and DP? Can they both be combined to have +4 in a foul?

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Re: Claw + Chainsaw

Post by Pedda »

dreamscreator wrote:What happen if a player with claw block a chainsaw with more than armour 7 (human, dwarf, orc...).

Do claw apply before the +3 bonus of chainsaw?

I can understand that it is in that way but feels bit awkward. I can't see how the claw helps the chainsaw to break the armour combined.

The fluff is broken here XD
The claw player blocks the chainsaw player (with AV8+).
If the chainsaw is knocked down, an armour roll is made with +3 for knocking the chainsaw down, ie 2d6 + 3 >7 to at least stun the chainsaw player.
dreamscreator wrote: And... Chainsaw and DP? Can they both be combined to have +4 in a foul?
Yes, or +3 on the armour roll and then +1 on the injury roll

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Re: Claw + Chainsaw

Post by dreamscreator »

sann0638 wrote:No. Claw only applies if a player is knocked down during a block. The chainsaw test is done to see "if" a player gets knocked down.
Pedda wrote:The claw player blocks the chainsaw player (with AV8+).
If the chainsaw is knocked down, an armour roll is made with +3 for knocking the chainsaw down, ie 2d6 + 3 >7 to at least stun the chainsaw player.
This two are contradictory...

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Re: Claw + Chainsaw

Post by Pedda »

dreamscreator wrote:
sann0638 wrote:No. Claw only applies if a player is knocked down during a block. The chainsaw test is done to see "if" a player gets knocked down.
Pedda wrote:The claw player blocks the chainsaw player (with AV8+).
If the chainsaw is knocked down, an armour roll is made with +3 for knocking the chainsaw down, ie 2d6 + 3 >7 to at least stun the chainsaw player.
This two are contradictory...
Yes, they are. I think sann0638 missed that you wrote "block". If the chainsaw was attacking the claw player and then failed the kick back, ie rolled a 1, then claw would not be applied.

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Re: Claw + Chainsaw

Post by sann0638 »

I did. Pedda's right. I shouldn't write stuff at work, too quick...

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Re: Claw + Chainsaw

Post by dreamscreator »

No probs.

I suspect that it was working as Pedda said. Logic by rule but bit awkward

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Re: Claw + Chainsaw

Post by daloonieshaman »

the fun is adding in mighty blow

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Re: Claw + Chainsaw

Post by dreamscreator »

daloonieshaman wrote:the fun is adding in mighty blow
MB help you with the injury but not breaking armour, and it's a shame.

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Re: Claw + Chainsaw

Post by Darkson »

Why? The Blocking player can still use MB.

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Re: Claw + Chainsaw

Post by dreamscreator »

My understanding is that you roll armour to know if the player is knock down, then you roll injury with MB.

Can you use MB against a player isn't knock down?

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Re: Claw + Chainsaw

Post by Pedda »

dreamscreator wrote:My understanding is that you roll armour to know if the player is knock down, then you roll injury with MB.

Can you use MB against a player isn't knock down?
It depends on what you're referring to?
For the chainsaw, then yes, mighty blow won't do you any good, since it's triggered for a block. For the claw player though, mighty blow is gold

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