I had a question about wording on the Standing Up rules. Rules specify that:
AndStanding Up
The only time a player can stand up is at the beginning of an Action at a cost of three squares from his movement. If the player has less than three squares of movement, he must roll 4+ to stand up - if he stands up successfully, he may not move further squares unless he Goes For It. Failure to stand successfully for any reason is not a turnover.
As I read it, everytime a rule refers to a player's 'normal movement', GFI are not included (eg Ball&Chain). Therefore everytime 'normal movement' is not specified, 'squares of movement' refers to a player MA and potential GFI (2 to 3 if Sprint). For instance, you can Leap on your GFI and the Leap skill include "Making a leap costs the player two squares of movement."Going For It
When a player takes any Action apart from a Block, he may try to move one or two extra squares over and above the number that he is normally allowed to move - this is called 'going for it' or GFI.
NOTE: if a rule refers to a player's 'normal movement' do not include the one or two GFI squares.
So, if a 2 MA player is prone and try to Stand Up, what should I roll ?
1. A 4+ roll to stand up. I will then be able to GFI
2. Pay the 2 MA available and one GFI (as a square of movement) to Stand Up.
If the answer is 2., what is the expected sequence ?
1. Pay the 2 MA and roll for the GFI to stand up
- If the GFI fail, stay prone (no turnover ?)
- If the GFI success, stand up
2. Pay the 3 squares of movement, Stand Up and then roll for GFI (same sequence as Leap: roll Leap, move two squares, roll GFI)
- If the GFI success, stay on your feet
- If the GFI fail, Knock the player down (involving armour roll) yet no turnover according to Standing Up rule ?
Ultimately, the question is about the exact definition of "Squares of movement". Does it involve a player Movement Allowance and potential GFI (Squares of movement would be 8 for a human lineman > 6MA and 2 GFI) or only the player's movement allowance.
Thanks
Choux