Break Tackle after Roll

Don't understand a particular rule or just need to clarify something? This is the forum for you. With 2 of the BBRC members and the main LRB5/6 writer present at TFF, you're bound to get as good an answer as possible.

Moderator: TFF Mods

Post Reply
Pagan
Veteran
Veteran
Posts: 216
Joined: Wed Nov 18, 2009 6:52 am
Location: Aiea, HI
Contact:

Break Tackle after Roll

Post by Pagan »

notice the same covers Break Tackle.
I don't like that one. To make a Dodge roll, the rulebook says to look up the players Agility on the Agility Table to find what number is needed, and THEN make the die roll. All Break Tackle says is you may use your Strength instead of Agility.(pg 8 in LRB5+ and CRAP)

So I plan to Dodge.
I look up my Agility, and don't like the odds.
So I choose to use Break Tackle instead, and find I need an X+ to succeed now.
Make Dodge roll.

Reason: ''
slup
Star Player
Star Player
Posts: 682
Joined: Tue Feb 11, 2003 3:43 pm
Location: Copenhagen, Denmark
Contact:

Re: Q&A from specialist Games Forum

Post by slup »

Pagan wrote:
notice the same covers Break Tackle.
I don't like that one. To make a Dodge roll, the rulebook says to look up the players Agility on the Agility Table to find what number is needed, and THEN make the die roll. All Break Tackle says is you may use your Strength instead of Agility.(pg 8 in LRB5+ and CRAP)

So I plan to Dodge.
I look up my Agility, and don't like the odds.
So I choose to use Break Tackle instead, and find I need an X+ to succeed now.
Make Dodge roll.
You might not like it, but it is the general assumption that Break Tackle is a dice roll modifier like any other such skill.
Latest time it was asked: viewtopic.php?f=24&t=27983&hilit=break+tackle

Reason: ''
Licensed Rules Lawyer
User avatar
Grumbledook
Boy Band Member
Posts: 10713
Joined: Sat Sep 21, 2002 6:53 pm
Location: London Town

Re: Q&A from specialist Games Forum

Post by Grumbledook »

all skills you choose to use or not after seeing the dice roll, this is the rule, hence you do the dodge roll first and then decide if you want to use break tackle or not

Reason: ''
Pagan
Veteran
Veteran
Posts: 216
Joined: Wed Nov 18, 2009 6:52 am
Location: Aiea, HI
Contact:

Re: Q&A from specialist Games Forum

Post by Pagan »

all skills you choose to use or not after seeing the dice roll, this is the rule, hence you do the dodge roll first and then decide if you want to use break tackle or not
Yeah, it is plain as day if you read the exact wording without assuming rules from other games apply. Just seems like it takes so much out of the coaches hands that would reward coaching decisions as much as skill rolls.

Reason: ''
User avatar
DoubleSkulls
Da Admin
Posts: 8219
Joined: Wed May 08, 2002 12:55 pm
Location: Back in the UK
Contact:

Re: Break Tackle after Roll

Post by DoubleSkulls »

Split as per request from Slup

Reason: ''
Ian 'Double Skulls' Williams
Aino
Star Player
Star Player
Posts: 650
Joined: Tue Jun 18, 2002 11:24 am
Location: Brussels, Belgium...left of the middle
Contact:

Re: Break Tackle after Roll

Post by Aino »

What am I missing here? What's the fuss about?

Even if you choose or not to use Break Tackle before your roll... you'll probably choose it when the odd are better than ag...So why would you choose not to use it?

Aino

Reason: ''
Image
Fighting signature size creep ;)
User avatar
Piousman
Star Player
Star Player
Posts: 750
Joined: Mon Nov 16, 2009 4:01 pm
Location: Ohio, USA

Re: Break Tackle after Roll

Post by Piousman »

But I thought you could use Break Tackle only once a turn.

So if you would need, let's say, 2 Dodges, it is beneficial to try to pass your 5+/6+, and then turn it to something else using Strength.

Piousman

Reason: ''
Smeborg
Legend
Legend
Posts: 3544
Joined: Wed Jun 12, 2002 2:02 am
Location: Christchurch, New Zealand

Re: Break Tackle after Roll

Post by Smeborg »

Aino - I don't know if this answers your question, but a very typical situation for the use of Break Tackle (which can only be used once per turn) is as follows:

A Bull Centaur (6429) with Break Tackle (and a Team Re-roll) plans to Blitz a 4-cornered cage (no Guards), but he first has to dodge away from an opposing player that is standing next to him. So he rolls first to dodge away:

- If he rolls a 4+. he dodges away without needing to use Break Tackle, so he carries on and attempts to dodge into the cage to Blitz the ball carrier (to do this he needs a 5+ with Break Tackle, which, with a Re-roll, is a 5 in 9 chance).

- If he rolls a 2 or 3, he dodges away by using Break Tackle, and then he Blitzes one of the cage corners instead (because he can no longer use Break Tackle, so the odds of getting at the ball carrier are reduced).

So, in summary, the BC has a 50% chance of making a sack attempt on the ball carrier in the cage (at decent odds), without undue risk, because of the judicious use of Break Tackle.

Hope this helps.

Reason: ''
Smeborg the Fleshless
Aino
Star Player
Star Player
Posts: 650
Joined: Tue Jun 18, 2002 11:24 am
Location: Brussels, Belgium...left of the middle
Contact:

Re: Break Tackle after Roll

Post by Aino »

Smeborg wrote:Aino - I don't know if this answers your question, but a very typical situation for the use of Break Tackle (which can only be used once per turn) is as follows:
...
Hope this helps.
Actually it does answer my question and it helps :D
Somehow I don't recall BT could only be used once! :o Mr Al Zheimer is getting at me I think :orc:

Reason: ''
Image
Fighting signature size creep ;)
User avatar
daloonieshaman
Legend
Legend
Posts: 2103
Joined: Tue Jun 07, 2005 11:58 pm
Location: Pasadena California
Contact:

Re: Break Tackle after Roll

Post by daloonieshaman »

Last sentence of the skill description
This skill may only be used once per turn.

Reason: ''
Image
2014 Chaos Cup Stunty Cup
Post Reply