Ball and Chain question

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fire olli
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Ball and Chain question

Post by fire olli »

Hi all,

In the rules for ball and chain it says if you get a push back you must follow up. I am not sure if you have to follow up if you knock down the player you are hitting. :?:

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Post by Darkson »

The Pow and Pow! are both "pushed back and down", so yes, you have to follow.

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Post by khudzlin »

just thought of something: Ball & Chain states the player "must follow up", while Frenzy states the player "must follow up if they can" (emphasis mine) -- does that mean Ball & Chain overrides Fend?

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Post by styphon »

khudzlin wrote:just thought of something: Ball & Chain states the player "must follow up", while Frenzy states the player "must follow up if they can" (emphasis mine) -- does that mean Ball & Chain overrides Fend?
Yes, you can't fend against Ball & Chain.

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Post by Digger Goreman »

Intuitively, I can see how B&C should override Fend... but... fend is specifically designed NOT to allow followups UNLESS overriden by Juggernaut.... Still... B&C will even push prone and stunned players... while Juggernaut will not....

A real conundrum....

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Post by Grumbledook »

Read this earlier, but decided to mull over my answer over lunch

I'm in the B&C overrides fend camp

how do you realistically fend off someone whirling a big ball and chain around

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Post by Darkson »

I agree, though technically it is a grey area.

The only "out" I can see is that the Fend skill states that "Opposing players may not follow-up blocks" - may seems to be used (mostly) for voluntary actions (small a), so it could be read as "Opposing players may not voluntarily follow-up blocks", which would allow B&C to override fend with no problem.

Stretching, I know. :wink:

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Post by Stout Youngblood »

I would say Fend does prevent the follow up of the Ball & Chain.

Fend: "Opposing players may not follow-up blocks made against this player even if the Fend player is Knocked Down."

The Ball & Chain "If during his Move Action he would move into an occupied square then the player will throw a block following normal blocking rules against whoever is in that square"

Nowhere in the description of Ball & Chain does it state Fend can't be used as in the Juggernaut skill.

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Post by Grumbledook »

deffo one that needs clarification

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Post by lerchey »

Hm. So, assuming that Fend prevents follow-up by the B&C goblin, if the goblin rolls to move, moves into a Fend players space, blocks and gets a Pow!, since the B&C can't follow-up, does that end his move, or does he start the process over (assuming he still has MA) in the space that he was in when he hit the Fend player?

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Post by duckwing »

lerchey wrote:Hm. So, assuming that Fend prevents follow-up by the B&C goblin, if the goblin rolls to move, moves into a Fend players space, blocks and gets a Pow!, since the B&C can't follow-up, does that end his move, or does he start the process over (assuming he still has MA) in the space that he was in when he hit the Fend player?
I don't see any reason why this would stop the movement. The rules state he has to use his whole ma, and there's nothing to normally prevent a blitzing player to continue moving after having blocked a player with fend.

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Post by Fat_Emrys »

Moving into the square the Fend player was standing in when hit by the b&c as the goblin's next move isn't the same as following up - when the goblin next moves that square will be empty anyway as the Fender will have been pushed back but the B&C won't have been able to follow up.

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Post by daloonieshaman »

normal skills work against B&C
Fend, SS so on as The Fanatic is throwing a Block (actually several, lol) and subject to all the standard rules of Block (for each one)
He has to move the 3 squares of MA but does not have to GFI (unless he wants to) (I think Fungus has a MA 4??)

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Post by Xeterog »

even tho the fanatic is blocking, he his not taking a Block Action..he's moving into the square of the target player and as a side effect of that is throwing the block...I don't think fend should work.

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Post by khudzlin »

fanatics already ignore foul appearance, it wouldn't be much of a stretch to have them ignore fend as well -- we're talking about insane gobbos drugged to the gills and lugging balls and chains, after all

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