Jump Up
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Jump Up
This could potentially be a question that leaves me looking very stupid, but here goes anyway.
I have been playing Norse under LRB 5.0 for a good long time now, and one of the nice things I like about the Beserkers is jump up.
I had always played it as needing a base agility roll (i.e 4+ for my blitzers) with a +2 assist to the roll. i.e. My AG3 Norse blitzer needed to roll a 2+ to succesfully get up and throw a block. I have played over 50+ games using the rule this way, including many games against some highly experienced coaches with no problems.
I recently played a game against a DElf team, where the coach played the ability on his Witch Elf as the +2 making the roll harder, so his AG4 elf needed a 5+ to do it. Now because he made the roll anyway, and I didn't have the opportunity to use Jump Up all game, I didn't bother to make a fuss about it at the time. BUT...
Although I'm 99% sure I'm correct, I decided I should just settle that tiny sliver of doubt in mind that I might be wrong (as if ). If it is penalty to your roll why are the Dodging/Catching assists to the rolls expressed as '+1'. And it would mean an ordinary norse blitzer would need a 6 to accomplish a Jump Up block, which would make it very seldom used and nigh on useless skill.
So, am I right, or have I been effectively cheating?
I have been playing Norse under LRB 5.0 for a good long time now, and one of the nice things I like about the Beserkers is jump up.
I had always played it as needing a base agility roll (i.e 4+ for my blitzers) with a +2 assist to the roll. i.e. My AG3 Norse blitzer needed to roll a 2+ to succesfully get up and throw a block. I have played over 50+ games using the rule this way, including many games against some highly experienced coaches with no problems.
I recently played a game against a DElf team, where the coach played the ability on his Witch Elf as the +2 making the roll harder, so his AG4 elf needed a 5+ to do it. Now because he made the roll anyway, and I didn't have the opportunity to use Jump Up all game, I didn't bother to make a fuss about it at the time. BUT...
Although I'm 99% sure I'm correct, I decided I should just settle that tiny sliver of doubt in mind that I might be wrong (as if ). If it is penalty to your roll why are the Dodging/Catching assists to the rolls expressed as '+1'. And it would mean an ordinary norse blitzer would need a 6 to accomplish a Jump Up block, which would make it very seldom used and nigh on useless skill.
So, am I right, or have I been effectively cheating?
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