Jump Up

Don't understand a particular rule or just need to clarify something? This is the forum for you. With 2 of the BBRC members and the main LRB5/6 writer present at TFF, you're bound to get as good an answer as possible.

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GreedySmurf
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Jump Up

Post by GreedySmurf »

This could potentially be a question that leaves me looking very stupid, but here goes anyway.

I have been playing Norse under LRB 5.0 for a good long time now, and one of the nice things I like about the Beserkers is jump up.

I had always played it as needing a base agility roll (i.e 4+ for my blitzers) with a +2 assist to the roll. i.e. My AG3 Norse blitzer needed to roll a 2+ to succesfully get up and throw a block. I have played over 50+ games using the rule this way, including many games against some highly experienced coaches with no problems.

I recently played a game against a DElf team, where the coach played the ability on his Witch Elf as the +2 making the roll harder, so his AG4 elf needed a 5+ to do it. Now because he made the roll anyway, and I didn't have the opportunity to use Jump Up all game, I didn't bother to make a fuss about it at the time. BUT...

Although I'm 99% sure I'm correct, I decided I should just settle that tiny sliver of doubt in mind that I might be wrong (as if :roll: :wink: ). If it is penalty to your roll why are the Dodging/Catching assists to the rolls expressed as '+1'. And it would mean an ordinary norse blitzer would need a 6 to accomplish a Jump Up block, which would make it very seldom used and nigh on useless skill.

So, am I right, or have I been effectively cheating?

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Glowworm

Post by Glowworm »

We have always played +2 to the roll, making the block on a roll of 2 or more on a D6.
Hope this helps...

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rodders
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Post by rodders »

nope you are right

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Post by DoubleSkulls »

glowworm wrote:We have always played +2 to the roll, making the block on a roll of 2 or more on a D6.
Hope this helps...
This is correct.

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Post by Buggrit »

or 3+ with a Black Orc :lol:

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Post by Barney the Lurker »

Buggrit wrote:or 3+ with a Black Orc :lol:
OR an Ogre :D

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Post by Andromidius »

Or 4+ with a Treeman.

Yes, the local Treeman has JUMP UP :x

~Andromidius

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Post by Der_Doodle »

But i guess with an AG4 player it is the same chance as with an AG3 player cause a 1 always fails or does an AG4 player have a 100% chance to make the jumpup blocks?

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Post by DoubleSkulls »

Its an agility roll - and all agility rolls have the 1 & 6 rule - so 1's always fail and 6's always succeed regardless of AG or other modifiers.

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Post by whitetiger »

We had the same discussion in our league a while ago. So glad to hear I'm vindicated.

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