Goblin Skills:

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Should Goblins get Dirty Player?

Yes, they should be able to take it on a regular roll.
16
33%
No, the rules seem balanced as they are.
16
33%
No, secret weapons should be their gig.
17
35%
 
Total votes: 49

ZanzerTem
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Post by ZanzerTem »

I voted for the weapons. Why? Well because, athough every Goblin wants to hurt someone, they wont be good at it unless:

1) They have overwhelming numbers
2) They have the tools of the trade (chainsaw anyone?)

A lone unarmed Goblin should not be able to foul an armored Dwarf, Black Orc or god forbid a Treeman and put them in the injury box. But, 5 or 6 of them, or one with a weapon would be a different story :)

Blood

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narkotic
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Post by narkotic »

I voted levae them as they are, but why not giving Goblins SPP when they cause a casuality through a foul? Sounds lika a good house rule. The avergae goblin never gets ebough SPPs for even one skill, and if they get squished quite fast afterwards, anyway.

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Da Scum
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Post by Da Scum »

I am not sure where I fall on this one. I admit it's hard enough getting a player surviving long enough to get doubles, as they tend to get a big cross-hair on them on the pitch if they have DP. But in tournaments I can see it being unbalancing, as in the UnderWorld Cup it would have meant the Gobs take DP every skill roll earned, which when combined with them being the only team able to field a full roster is a HUGE advantage.

Being the Goblin Coach of the NAF it seems, I complete agree that yes they may foul and cheat like mad, but who said they were any good at it now? :smoking: Leave it as is, it makes it all the more challenging trying to get those fanatics to actually win a game or two.

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Even the Goblin coach gets a +1 to injury rolls! Ow!
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squiggoth
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Post by squiggoth »

My Goblins are famous for their abilties to foul Big Guys to death and beyond, and many a treeman has had it's nuts cracked by a well-placed green foot... They're really good at fouling without DP. Keep it as it is, I'd say.

Martijn

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I have no signature and therefore I suck.
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Niels
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Post by Niels »

Sixpack595 wrote:I agree that crappy teams should be crappy teams.
Just curious, but why exactly? I like goblins, their foul and dirty and cheating approach to the game. I would like it if the rules would change in a way (whatever that may be) that would give them a decent change in leagues or competitions. I don't see why it's nessecary to make them crappy.

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Skummy
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Post by Skummy »

Mostly for fluff reasons. Jervis and the BRCC all pretty much agree that Goblins, Halflings and Ogres are not really intended to be serious teams.

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[url=http://www.bloodbowl.net/naf.php?page=tournamentinfo&uname=skummy]Skummy's Tourney History[/url]
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Balrog
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Post by Balrog »

If you want to make Goblins better just add a few positional players to their roster, you can steal ideas from the MBBL2 or just be creative.

Here's what I like:

0-4 Goblin Blocker 50k 5 2 3 8 Dauntless, Right Stuff, Stunty (Agi)
0-2 Goblin Sneak 60k 6 2 3 7 Dirty Player, Dodge, Right Stuff, Stunty (Agi)

-Balrog

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Da Scum
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Post by Da Scum »

I remember when Goblins USED to have positional players! Hell Da
Maggot Scum still use the four Goblin Catchers they used to have!

It's a thought, but damn I like playing the futile team...it's all the more
hilarious when they pull off victories in a tournament. Wonder how the
two Goblin teams did at the Bloodbowl?..as all I saw was the "neutral"
score of 150 for the entries...

Now if Allies were brought back, now that would make the Goblins very
interesting... Sort of how Hobgoblins make the Chaos Dwarf team I feel
more effective than the Dwarves. Skaven hands-down should be the
Allies allowed...though then again you'd have to re-introduce the
"Fighting in dugout" rule for the team. :smoking:

Reason: ''
Even the Goblin coach gets a +1 to injury rolls! Ow!
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