I keep reading that you can choose to use the +1 from Mighty Blow before or after you roll the armor check (that is if you don't need it for the armor, it will be applied to the injury roll). However, I cannot find this anywhere in the LRB (ver 2.0). Is it in the LRB, but I am missing it? Is this even an "official" rule, or just a variant that everybody likes?
Also, does "before or after" the roll apply to any other skills (ex. Dirty Player).
Anyhow let me know.
- DDA
Before or After...
Moderator: TFF Mods
-
- Star Player
- Posts: 682
- Joined: Tue Feb 11, 2003 3:43 pm
- Location: Copenhagen, Denmark
- Contact:
Here it is:
LRB ver 2 page 15
Many players have skills such as catch, pass etc. Unless
stated otherwise in the skill description you never have
to use a skill just because the player's got it, and you can
choose to use a skill that affects a dice roll after rolling
the dice. For example, you could say you were going to
use the Catch skill either before or after making a Catch
dice roll.
LRB ver 2 page 15
Many players have skills such as catch, pass etc. Unless
stated otherwise in the skill description you never have
to use a skill just because the player's got it, and you can
choose to use a skill that affects a dice roll after rolling
the dice. For example, you could say you were going to
use the Catch skill either before or after making a Catch
dice roll.
Reason: ''
Licensed Rules Lawyer
- DamnDirtyApe
- Rookie
- Posts: 7
- Joined: Fri Feb 21, 2003 12:16 am
Yes, I did see that. But since that was in the Re-rolls section of the rules, I thought that they were specifically speaking to those skills which allow rerolls (catch, pass, pro, etc). Also, the only examples they give also uses reroll skills (catch and pro).
I hope that they make this more clear in future versions of the LRB. Just adding an example of a skill that adds/subtracts to the die roll would suffice. For instance:
... and you can choose to use a skill that affects a dice roll after rolling the dice. For example, you could say you were going to use the Catch skill either before or after making a Catch dice roll. Another example would be when rolling an armor check, you could choose where to use the +1 from Mighty Blow after seeing the results of the roll
Or something like that...
BTW - I assume then that this applies to Dirty Player and Diving Tackle as well?
I hope that they make this more clear in future versions of the LRB. Just adding an example of a skill that adds/subtracts to the die roll would suffice. For instance:
... and you can choose to use a skill that affects a dice roll after rolling the dice. For example, you could say you were going to use the Catch skill either before or after making a Catch dice roll. Another example would be when rolling an armor check, you could choose where to use the +1 from Mighty Blow after seeing the results of the roll
Or something like that...
BTW - I assume then that this applies to Dirty Player and Diving Tackle as well?
Reason: ''
-
- Star Player
- Posts: 682
- Joined: Tue Feb 11, 2003 3:43 pm
- Location: Copenhagen, Denmark
- Contact: