Jump up
Moderator: TFF Mods
-
- Veteran
- Posts: 191
- Joined: Tue Mar 01, 2005 3:13 pm
- Location: Minden/Germany
Jump up
Is it possible to make a blitz with jump up without an AG roll +2?
In our league one of the players mean that you can jump up and blitz. Only on a block you have to do an AG roll +2.
Whats right?
In our league one of the players mean that you can jump up and blitz. Only on a block you have to do an AG roll +2.
Whats right?
Reason: ''
Perhaps i take bones, no dices
-
- Star Player
- Posts: 716
- Joined: Mon Oct 13, 2008 3:29 pm
- Location: Binghamton, New York, US
- Contact:
-
- Legend
- Posts: 2602
- Joined: Sun Feb 20, 2005 8:53 am
- Location: Reffing at a tourney near you. Bribery preferences start with sweets....
Re: Jump up
With apologies for the thread necromancy here, I just need this clarified.
And yes, before any mods jump on me, I've used the search function, read through 31 pages of finds, and checked the CRP and all other references I can before posting.
Are the following correct?
A player with Jump Up can choose to block an adjacent player. It would not cost any MA to stand and the action could be completed provided that the player makes an AG roll adding 2 to the roll.
A player with Jump Up can make a blitz action. It would not cost any MA to stand up and the action could be completed without any AG roll being necessary?
(my italics).
And yes, before any mods jump on me, I've used the search function, read through 31 pages of finds, and checked the CRP and all other references I can before posting.
Are the following correct?
A player with Jump Up can choose to block an adjacent player. It would not cost any MA to stand and the action could be completed provided that the player makes an AG roll adding 2 to the roll.
A player with Jump Up can make a blitz action. It would not cost any MA to stand up and the action could be completed without any AG roll being necessary?
(my italics).
Reason: ''
Squad Chaos captain.
Thrudball co-organiser.
Thrudball co-organiser.
- Grumbledook
- Boy Band Member
- Posts: 10713
- Joined: Sat Sep 21, 2002 6:53 pm
- Location: London Town
Re: Jump up
that is correct, move and blitz actions you can stand up without the agility roll and it won't cost you 3 MA, for block actions you have to do the agility roll with +2 bonus
Reason: ''
-
- Legend
- Posts: 2602
- Joined: Sun Feb 20, 2005 8:53 am
- Location: Reffing at a tourney near you. Bribery preferences start with sweets....
Re: Jump up
Thanks 'dook. Is there any thoughts (fluff-wise) as to why this might be?
Reason: ''
Squad Chaos captain.
Thrudball co-organiser.
Thrudball co-organiser.
-
- Rookie
- Posts: 47
- Joined: Wed Jan 06, 2010 8:06 pm
Re: Jump up
I always thought of it like your blitz action was your "super" action.
You can move and attack.
And you only get one of them.
You can move and attack.
And you only get one of them.
Reason: ''
-
- Veteran
- Posts: 231
- Joined: Sat Nov 01, 2008 9:27 am
- Location: Norfolk, UK
- Contact:
Re: Jump up
It's worth bearing in mind that if you fail the AG+2 roll then the player remains prone, though, so it's not a risk-free option.Grumbledook wrote:for block actions you have to do the agility roll with +2 bonus
Reason: ''
BBoing! is NOT bback! - see here for details
SChWiNG - The Society of Chainsaw Wielding Naughty Goblins - needs you!
SChWiNG - The Society of Chainsaw Wielding Naughty Goblins - needs you!
- Grumbledook
- Boy Band Member
- Posts: 10713
- Joined: Sat Sep 21, 2002 6:53 pm
- Location: London Town
Re: Jump up
well its harder to "jump up" and immediately hit someone
compared to jumping up and then then moving to hit someone
of course this doesn't work if you are hitting someone at the start of the action
but then I don't care about fluff fitting the rules if it means the rule works, see interceptions before pass rolls for example
compared to jumping up and then then moving to hit someone
of course this doesn't work if you are hitting someone at the start of the action
but then I don't care about fluff fitting the rules if it means the rule works, see interceptions before pass rolls for example
Reason: ''
-
- Legend
- Posts: 2602
- Joined: Sun Feb 20, 2005 8:53 am
- Location: Reffing at a tourney near you. Bribery preferences start with sweets....
Re: Jump up
Ok, happy now with things fluff-wise, but one final clarification:
If I declare a blitz and use Jump Up, but my player hits the opponent in the adjacent square, do I have to roll a 2+?
If I declare a blitz and use Jump Up, but my player hits the opponent in the adjacent square, do I have to roll a 2+?
Reason: ''
Squad Chaos captain.
Thrudball co-organiser.
Thrudball co-organiser.
- Grumbledook
- Boy Band Member
- Posts: 10713
- Joined: Sat Sep 21, 2002 6:53 pm
- Location: London Town
Re: Jump up
you don't have to roll if you are doing a blitz action...
... only block actions
... only block actions
Reason: ''
- mattgslater
- King of Comedy
- Posts: 7758
- Joined: Thu Dec 15, 2005 5:18 pm
- Location: Far to the west, across the great desert, in the fabled Land of Comedy
Re: Jump up
If this helps...
You may declare a Block action instead of moving, which lets you block but doesn't let you do anything else (well, you can follow...). If you declare a Block action when prone, you just do nothing. But if you have Jump Up you may make an AG roll at +2 to stand for free before blocking.
You may declare a Blitz, Hand-Off, Pass or Foul action instead of a move or a block. A Blitz lets you block, but it's not a Block action. If you're prone, you may declare one of these actions: just like a Move, it costs three squares to stand unless you have Jump Up.
A block is not a Block action. A Block action usually includes a block, but not necessarily: one could just do nothing. A block tends to happen on a Block action, but not always: the most common exception is the Blitz action, but it's possible to block on a Move action if you're a Ball and Chain type. Jump Up cares what kind of action you're performing, not what you're doing with it. Much like Wild Animal: if you haven't blitzed and your Wild Animal is in the clear, you can pass to him, declare a blitz, roll a 2+, and rush in a TD. Similarly, you can't declare a Blitz and use Grab on a non-SS player in your TZ before (or even instead of) moving, while you very much can do so with Horns or Juggernaut.
You may declare a Block action instead of moving, which lets you block but doesn't let you do anything else (well, you can follow...). If you declare a Block action when prone, you just do nothing. But if you have Jump Up you may make an AG roll at +2 to stand for free before blocking.
You may declare a Blitz, Hand-Off, Pass or Foul action instead of a move or a block. A Blitz lets you block, but it's not a Block action. If you're prone, you may declare one of these actions: just like a Move, it costs three squares to stand unless you have Jump Up.
A block is not a Block action. A Block action usually includes a block, but not necessarily: one could just do nothing. A block tends to happen on a Block action, but not always: the most common exception is the Blitz action, but it's possible to block on a Move action if you're a Ball and Chain type. Jump Up cares what kind of action you're performing, not what you're doing with it. Much like Wild Animal: if you haven't blitzed and your Wild Animal is in the clear, you can pass to him, declare a blitz, roll a 2+, and rush in a TD. Similarly, you can't declare a Blitz and use Grab on a non-SS player in your TZ before (or even instead of) moving, while you very much can do so with Horns or Juggernaut.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
- snakees
- Veteran
- Posts: 163
- Joined: Mon Mar 15, 2010 3:38 pm
Re: Jump up
In the AG roll to block do we care about tackle zones ?A player with Jump Up can choose to block an adjacent player. It would not cost any MA to stand and the action could be completed provided that the player makes an AG roll adding 2 to the roll.
Reason: ''
-
- Star Player
- Posts: 682
- Joined: Tue Feb 11, 2003 3:43 pm
- Location: Copenhagen, Denmark
- Contact:
- snakees
- Veteran
- Posts: 163
- Joined: Mon Mar 15, 2010 3:38 pm
Re: Jump up
I thought that all AG roll follow the tackle zone modifiers.
For exemple, the leap rule specify an exception for AG roll. This exception doesn't occur in jump up...
ps. I am new in your forum. I come from Switzerland and I am member of a small BB league named LBBO (sorry for my english, I speak usualy french) :
http://ouroborosbb.forumactif.com/forum.htm
Your forum is a realy good reference for BB thank you.
For exemple, the leap rule specify an exception for AG roll. This exception doesn't occur in jump up...
ps. I am new in your forum. I come from Switzerland and I am member of a small BB league named LBBO (sorry for my english, I speak usualy french) :
http://ouroborosbb.forumactif.com/forum.htm
Your forum is a realy good reference for BB thank you.
Reason: ''