Blood Bowl Reference Guide

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pistachio
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Blood Bowl Reference Guide

Post by pistachio »

I have uploaded the first version of my newly created Blood Bowl Reference Guide. I would love to collect feedback from people on how to improve this document, especially if you find any errors that need to be fixed. My email address is in the bottom left corner on the last page of the downloadable PDF. This is the best way to reach me for corrections.

Building this Reference Guide was a big part of how I re-learned Blood Bowl after a 25 year hiatus. I hadn't played since Second Edition back in the late 1980s. I'm no expert, so I suspect there will be some errors that I will need to correct.

http://bit.ly/bbrefguide

Thank you.

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pistachio
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Re: Blood Bowl Reference Guide

Post by pistachio »

I just uploaded a revision to the PDF.

v0.91 (6 February 2017)

* Incorporated the Games Workshop Death Zone Season One Errata – the revised Pre-Match Sequence on Page 1
* Typo: “Before Turnover switcher to…” to “switches” on Page 1
* Renamed Scattered Ball to Inaccurate Pass and fixed typo from D6 to D8 on Page 3
* Fixed the Armor Roll Modifiers for Fouls on Page 4
* Added a mention of the two additional Special Play Cards decks (Magical Memorabilia and Heroic Feats) on Page 4
* Fixed the description of the Thick Skill skill on Page 5
* Added link to Games Workshop Blood Bowl errata files on Page 6

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whiskey tango foxtrot
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Re: Blood Bowl Reference Guide

Post by whiskey tango foxtrot »

A big Thank You from me

This is a huge help, as I have also been away for a while.

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Saebelsultan
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Re: Blood Bowl Reference Guide

Post by Saebelsultan »

Also a big thanks from me! Good effort!

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bruce888
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Re: Blood Bowl Reference Guide

Post by bruce888 »

thanks

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pistachio
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Re: Blood Bowl Reference Guide

Post by pistachio »

I just uploaded a revision to the PDF.

v0.93 (11 February 2017)

- Added a one-page quick reference page for advanced players
- Fixed a variety of typos and ambiguities submitted by Brandon Alderman

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Todosi
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Re: Blood Bowl Reference Guide

Post by Todosi »

The one pager is a welcome addition! In your pre match sequence though, you have flip for kick last, it should be first according to page 23.

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Moraiwe
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Re: Blood Bowl Reference Guide

Post by Moraiwe »

Todosi wrote:The one pager is a welcome addition! In your pre match sequence though, you have flip for kick last, it should be first according to page 23.
Got changed in errata.

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Milo
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Re: Blood Bowl Reference Guide

Post by Milo »

This is a very valuable tool. Thanks!

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Todosi
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Re: Blood Bowl Reference Guide

Post by Todosi »

Moraiwe wrote:
Todosi wrote:The one pager is a welcome addition! In your pre match sequence though, you have flip for kick last, it should be first according to page 23.
Got changed in errata.
DOH! I missed that, thanks for the heads up!

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pistachio
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Re: Blood Bowl Reference Guide

Post by pistachio »

I just uploaded a new version of the PDF at http://bit.ly/bbrefguide

v0.95 (23 February 2017)

* Added a variety of corrections submitted by Darren Olson & Tim Harr from the Two Dice Uphill Podcast
* Added a variety of corrections submitted by Steve (not sure which one) from the Both Down Podcast
* Added text to clarify that the Post-Match section in the Sequence of Play is for League play only
* Changed the name of the Blocking section to Blocking & Blitzing so that it’s easier to find Blitz rules while scanning through as a new player
* Added note in Improvements that rolling doubles on 2D6 allows for greater skill options
* Added note than a player conceding the match must give their MVP roll to the other player and they get no winnings
* Clarified that Dodge modifiers are calculated based on the square moving into, not from
* Clarified that an Interception attempt roll takes place before the Pass attempt roll
* Clarified that all Casualties are out for remainder of the match
* Clarified that a Blitz action costs 1 MA at the start of the action
* Clarified that you can stand and Blitz
* Clarified that Blitz actions do not require a Block
* Clarified that a Blitz action Follow Up does not count against Movement Allowance
* Clarified that players can lose their tackle zones due to game effects
* Clarified that you can make two Go For It attempts per Action
* Clarified that if a pass is unsuccessful and not a fumble or the intended destination is empty, it is an Inaccurate Pass
* Clarified that If the ball lands in a square occupied by a standing player, an attempt to catch the ball must be made
* Clarified that each coach rolls a D6 to determine the number of Special Play Cards they receive
* Clarified that a hand-off not caught by moving team after ball comes to rest is a Turnover
* Added a note about the Human Nobility and Savage Orcs test teams added to the My Dugout smartphone app
* Fixed miscellaneous typos
* Minor layout tweaks

v0.94 (12 February 2017)

* Added a variety of corrections submitted by Twelfman from the Anything But A One! Podcast

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pistachio
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Re: Blood Bowl Reference Guide

Post by pistachio »

I just uploaded a new version of the PDF at http://bit.ly/bbrefguide

v0.96 (25 February 2017)

* Updated design with new box style, colors, fonts, and header banners

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PercyTheTroll
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Re: Blood Bowl Reference Guide

Post by PercyTheTroll »

Underworld Renegades used to be known as Underworld Pact. Just calling them Underworld was never official I think.

Really good resource, thanks!

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Loki
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Re: Blood Bowl Reference Guide

Post by Loki »

Raveen wrote:Underworld Renegades used to be known as Underworld Pact. Just calling them Underworld was never official I think.
The Underworld teams is what they were called:
Underworld.JPG
You do not have the required permissions to view the files attached to this post.

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pistachio
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Re: Blood Bowl Reference Guide

Post by pistachio »

I just uploaded a new version of the PDF at http://bit.ly/bbrefguide

v0.97 (28 February 2017)

* Changed design for improved legibility on non-color printers
* Re-organized Miscellaneous (Page 4) to make better use of space
* Added note in Improvements on Skills And Tables (Page 5) that rolling doubles on 2D6 allows for greater skill options
* Minor layout and design tweaks

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