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Re: Best team 4 Morg 'n' Thorg

Posted: Fri Jul 22, 2016 1:31 pm
by Twelfman
Nightwing, why must you always do this to me?

Maybe I should aim for the newest most prestigious NAF award: The Twenty Forg

Take all 24 teams, must have Morg each time.

Bonus: You get the Undead teams for free to start with! Wahey, you're already 1/6th of the way through!

Hmm....

Re: Best team 4 Morg 'n' Thorg

Posted: Fri Jul 22, 2016 3:16 pm
by frogboy
You have to take Undead teams with Count von drakensuck or what ever his name is, he don't see much light of the day either...

Re: Best team 4 Morg 'n' Thorg

Posted: Fri Jul 22, 2016 3:25 pm
by Don__Vito
Amazons with Morg are pretty tasty. Fairly sure you can get 2 Blitzers, 8 Linewomen, a thrower and Morg in at 1.1m. No Rerolls, but assuming your classic British rules pack of 5 singles and a double you can end up with double guard Blitzers, leader thrower (for that one vital reroll!), a pair of blodging Linewomen and a double of your choice?

If it's 1.2m then just add a couple of Rerolls!

Re: Best team 4 Morg 'n' Thorg

Posted: Fri Jul 22, 2016 6:14 pm
by fromherashes
Trumpkin wrote:1. Go to 1,200,000 tournament
2. Play Dwarves
3. Take Morg
4. Take 11 Longbeards
5. No rerolls
6. Use Morg as ball carrier

Done!
Stick shadowing on as many as possible and you've got a team!

Re: Best team 4 Morg 'n' Thorg

Posted: Fri Jul 22, 2016 10:41 pm
by Merrick
I got decimated by a 'Fling team with Morg at the World Cup.

But that might have been more to do with me than Morg.

Re: Best team 4 Morg 'n' Thorg

Posted: Mon Jul 25, 2016 9:13 am
by babass
lunchmoney wrote:I've seen Halfling teams use Morg to moderate success.
Deeprooth + Wizards is much better for them

Re: Best team 4 Morg 'n' Thorg

Posted: Tue Jul 26, 2016 11:09 am
by PercyTheTroll
frogboy wrote:You have to take Undead teams with Count von drakensuck or what ever his name is, he don't see much light of the day either...
Nah, it should be Ramtut and add a special rule when Morg and Ramtut meet to reflect the fluff about them. How about they both get frenzy when blocking each other and if they are in base to base contact at the start of a turn then they must block the other as the first action of the turn.

Re: Best team 4 Morg 'n' Thorg

Posted: Thu Jul 28, 2016 2:45 pm
by babass
Raveen wrote:
frogboy wrote:You have to take Undead teams with Count von drakensuck or what ever his name is, he don't see much light of the day either...
Nah, it should be Ramtut and add a special rule when Morg and Ramtut meet to reflect the fluff about them. How about they both get frenzy when blocking each other and if they are in base to base contact at the start of a turn then they must block the other as the first action of the turn.
+1

Re: Best team 4 Morg 'n' Thorg

Posted: Fri Jul 29, 2016 12:27 am
by keggiemckill
Raven wrote: Nah, it should be Ramtut and add a special rule when Morg and Ramtut meet to reflect the fluff about them. How about they both get frenzy when blocking each other and if they are in base to base contact at the start of a turn then they must block the other as the first action of the turn.
I tend to do this with Trollslayers when I face Trolls. It never ends well for the Dwarf.