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Iranian Spy
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Post subject: Teaching/Demonstrating Blood Bowl for the 1st Time Posted: Wed Aug 08, 2012 5:28 pm |
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Joined: Thu May 12, 2011 10:31 pm Posts: 163
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Howdy folks,
I've been doing some demo's around my local area recently at wargames shows and clubs to try and drum up some love for Blood Bowl and was wondering if you had any tips for teaching new players to the game so that they get the most out of it. I currently use humans and skaven as those are the miniatures I have for the game but ideally will be getting an orc team soon.
Besides teams, do you have any useful ways of explaining new concepts like the block dice to people or the agility rolls? Do you even go as far as explaining it to them or do you just tell them what dice rolls they need?
_________________ Team Scotland: for Blood Bowl in Scotland http://www.createforum.com/teamscotland ... scotlandbbGlasgow Blood Bowl League https://www.facebook.com/groups/273727376038744/The Artist formerly known as "Shaheen"
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dode74
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Post subject: Re: Teaching/Demonstrating Blood Bowl for the 1st Time Posted: Wed Aug 08, 2012 8:08 pm |
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Joined: Fri Jul 24, 2009 5:55 pm Posts: 1510 Location: Near Reading, UK
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Without wanting to teach you how to suck eggs when it comes to teaching, you need to take them from a concept they get to one they don't. American football or rugby played as chess with dice is a decent start point as it gets across the idea of TDs and ball advancement as well as being turn-based with an element of luck. For AG rolls the "rule of 7" is a good place to start (7 - AG = base roll), and will often make the penny drop for people. For block dice it's worth pointing out the two pushes, as that can confuse people initially. Worth having relevant pages in your rules bookmarked (either hard copy or pdf - good free pdf bookmarking program here), such as the injury/casualty/kickoff table, skill descriptions etc for ease of reference. If you're actually teaching (as opposed to demonstrating) then get them to look things up themselves. A useful lookup guide would help, too. They were available online but I can't find them now, but here are the: [url-http://www.mediafire.com/view/?1uvgvhyhzsz2kdh]Ickle LRB5[/url] Blue Reference sheetBear in mind they are out of date due to being LRB5 (might undertake updating them, actually...). There is also this for when you get Orcs: http://www.headlesshollow.com/downloads ... owl_v2.pdf (says it's LRB6, I've not yet checked it).
_________________ www.FOLeague.com - the largest moderated Cyanide open league
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RogueThirteen
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Post subject: Re: Teaching/Demonstrating Blood Bowl for the 1st Time Posted: Thu Aug 09, 2012 4:31 pm |
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Joined: Sat Feb 05, 2011 8:04 pm Posts: 506
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Another thing you might want to do is have a hand-out for everyone who participates in and watches a demo. The handout can have basic local league times / contact information, can have an explanation of where to find the PDF Rulebook (as just saying it's on the GW Website isn't going to get most people there), information on useful BB websites (here, BBTactics (which is more useful to beginners), etc.)
The handout could also have a nicely arranged bit of useful beginner information: -The block dice symbols explained -The actions each player may take, with brief explanation (Move, Block, Blitz, Pass...), noting especially which are once per turn -What counts as a Turnover -The AG tables from the Rulebook for Pick Up, Dodging, Catching, and Passing along with all modifiers (and point out the "rule of 7" as above -The injury and casualty tables
Other bits of information you might impart to players while teaching/demoing the game: -Teach them to rotate a model 180 Degrees after it activates -Remind them that while it seems complicated and daunting to pick-up, these basic rules are easy to memorize in just a few games -Point out to them that while injuring the opponent's team can help you win a game, it's not a bad strategy to plan on every Block you throw being simply a Push. Point out that they can strategize and score just by controlling the space of the pitch, even if they opponent's team is at full health -Point out that BB's real challenge and reward comes from managing your risks and optimizing your expected payoffs (otherwise, I think a lot of new players can be put off by the Turnover rules for BB, which are quite unforgiving compared to lots of other games--help them to see this as something unique about BB that makes it such a great game rather than something random and turn-stifling)
Have fun! BB can be a hard game to demo because there's soooo many things you have to go through just to get the first turn done for each player. I've only done it a few times myself.
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DixonCider
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Post subject: Re: Teaching/Demonstrating Blood Bowl for the 1st Time Posted: Thu Aug 09, 2012 7:53 pm |
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Joined: Mon May 14, 2012 6:16 pm Posts: 467 Location: Calgary Canada
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Iranian Spy
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Post subject: Re: Teaching/Demonstrating Blood Bowl for the 1st Time Posted: Fri Aug 10, 2012 3:26 pm |
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Joined: Thu May 12, 2011 10:31 pm Posts: 163
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Steam Ball
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Post subject: Re: Teaching/Demonstrating Blood Bowl for the 1st Time Posted: Sat Aug 11, 2012 1:03 am |
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Joined: Mon Nov 01, 2010 7:21 pm Posts: 390
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The rule of 1 and 6, or subrule to the 7 one, if you prefer.
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nonumber
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Post subject: Re: Teaching/Demonstrating Blood Bowl for the 1st Time Posted: Sat Aug 11, 2012 8:58 am |
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Joined: Sun Jan 02, 2011 7:07 pm Posts: 336 Location: The Secret Cow Level
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dode74 wrote: For AG rolls the "rule of 7" is a good place to start (7 - AG = base roll), and will often make the penny drop for people. For block dice it's worth pointing out the two pushes, as that can confuse people initially. That's a part of Blood Bowl that seems completely uneccessary to me. For example I never think of an AG4 player dodging to an empty square or attempting to pick up the ball as "I need a 3 but I get +1 because the square is empty", I just think "I need a 2". I don't get why the base roll is modified when there aren't any modifying factors. But hey ho, them's the rules.
_________________ No blades... no bows... leave your weapons here.
Undercity Razorclaws (Skaven) W/D/L - 9/3/6 TD's - 31
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plasmoid
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Post subject: Re: Teaching/Demonstrating Blood Bowl for the 1st Time Posted: Sat Aug 11, 2012 11:51 am |
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Joined: Sun May 05, 2002 9:55 am Posts: 4608 Location: Copenhagen
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For beginners, might as well go with a "rule of 6". I.e. an AG3 player needs a 3+ to succeed. The +1 modifier applies to almost everything, so for beginners that subtle nuance isn't worth it. Cheers Martin
_________________ Narrow Tier BB? http://www.plasmoids.dk/bbowl/NTBB.htm Or just visit http://www.plasmoids.dk instead
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Smeborg
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Post subject: Re: Teaching/Demonstrating Blood Bowl for the 1st Time Posted: Sun Aug 12, 2012 12:14 pm |
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Joined: Wed Jun 12, 2002 3:02 am Posts: 2870 Location: Christchurch, New Zealand
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The old 3rd Ed. boxed set included one or two of large colour cards explaining the characteristics and skills of Orcs and Humans - still perfectly valid in 6th Ed., I believe.
Hope that helps.
_________________ Smeborg the Fleshless
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Dr. Von Richten
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Post subject: Re: Teaching/Demonstrating Blood Bowl for the 1st Time Posted: Sun Aug 12, 2012 9:01 pm |
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Joined: Thu Sep 29, 2011 10:46 pm Posts: 362
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Smeborg wrote: The old 3rd Ed. boxed set included one or two of large colour cards explaining the characteristics and skills of Orcs and Humans - still perfectly valid in 6th Ed., I believe. Yes, mostly. The game rules themselves (as opposed to all the skills, league rules etc.) didn't change much, if at all , since 3rd edition. However, the cards reference only the 'basic' rules, so they make no mention of Assists, Fouls, Intercepts etc. I think you can play without most of those without running into any big issues, but Assists are IMO such a fundamental part of blocking that they should be introduced immediately, and therefore added to those cards, with a post-it if nothing better is available! 
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Manuel
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Post subject: Re: Teaching/Demonstrating Blood Bowl for the 1st Time Posted: Tue Aug 21, 2012 9:05 am |
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Joined: Wed May 23, 2012 11:17 am Posts: 21
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When I have teached new people this Game, we have played Orcs (the new one) vs Humans (me). We allowed only linemens and 4 blitzers, and 2 re-rolls each. This way there is only one skill present (block) and everyone has the same Ag, which allows to focus in other game mechanics (asisting blocks being allways the most complicated think to fully comprehend).
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