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lunchmoney
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Post subject: League scoring. How does your league do it? Posted: Fri Jun 08, 2012 11:45 am |
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| Ex-Mega Star, now just a Super Star |
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Joined: Wed Dec 10, 2008 3:59 pm Posts: 1511 Location: The future: It's already here — it's just not very evenly distributed.
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My league are thinking of changing the way we score our matches for next season. We currently use 3/1/0 and TDs for then against as tie breaker and are looking to change to something that awards points for TDs and CASs rather than using them solely as tiebreakers. When I suggested the idea to my group, I didn't realise how much of a hot topic it would be.So how do you do yours? Have you ever had any arguments over the scoring system?
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dode74
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Post subject: Re: League scoring. How does your league do it? Posted: Fri Jun 08, 2012 12:11 pm |
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Joined: Fri Jul 24, 2009 5:55 pm Posts: 1518 Location: Near Reading, UK
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3/1/0 then TD difference then TD against. Not a fan of involving cas personally as it rewards bash teams, and we have more than enough of those already!
You could award an extra point for a scoring shutout - 2-0 would be 4 points, but 0-0 would be 1 point each. It would discourage the 2-1 grind and encourage people to play defence.
_________________ www.FOLeague.com - the largest moderated Cyanide open league
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nazgob
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Post subject: Re: League scoring. How does your league do it? Posted: Fri Jun 08, 2012 12:17 pm |
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Joined: Tue Nov 10, 2009 9:31 am Posts: 1942 Location: Somerset
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We had bonus points for losing by only 1 touch down, or for scoring 3 touchdowns/casualties. It got rather complicated after a while 
_________________ My painting blogTEAM CHAOS - The 69ers
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Digger Goreman
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Post subject: Re: League scoring. How does your league do it? Posted: Fri Jun 08, 2012 1:01 pm |
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Joined: Sun Jun 25, 2006 4:30 am Posts: 3610 Location: Atlanta, GA., USA: Recruiting the Walking Dead for the Blood Bowl Zombie Nation
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I always thought the score of the game should be 3 pts/td AND 2 pts/cas ... just like spp awards....
Rank 'em by accumulated points with a playoff in the unlikely event of a tie....
Lets each team do what they do best!
Might even discourage stalling on both sides of the bash - agility equation....
You get yer Blood and yer Bowl... and are rewarded for each....
_________________ Decrease your inner Timmy! elves, dwarves and Ag 4 belong in the Toilet Bowl NAF: GW's corporate Quislings
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Genghis
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Post subject: Re: League scoring. How does your league do it? Posted: Fri Jun 08, 2012 4:45 pm |
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Joined: Wed Mar 19, 2008 7:22 pm Posts: 102 Location: Georgetown, Ontario
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RogueThirteen
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Post subject: Re: League scoring. How does your league do it? Posted: Fri Jun 08, 2012 5:05 pm |
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Joined: Sat Feb 05, 2011 8:04 pm Posts: 509
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If you do "Touch Downs For" as a category, you'll inevitably favor agile teams. Looking at CAS will inevitably favor bash teams.
Here's what our local league does, and I really like the way it works. Our league is a bit more open, though, where everyone shows up at the store on the same night and then matches are paired up based on who's shown up (so this means not everyone will have necessarily played the same amount of games at the end of the season, but it allows players a bit of flexibility around their schedules if they have a busy week or whatever without penalizing them for having to forfeit).
Teams are ranked on their Win-to-Loss ratio, and in the case of the ties then the team who has the most wins (so being 8-2 is better than being 4-1) and if there's still a tie, then the teams with the most tied games is placed ahead. If there's still a tie, well then, there's a tie. Touchdowns and casualties are not tracked for ranking purposes.
One artifact of the system is that an undefeated team will always be placed at the top of the rankings, so obviously, near the end of the season you'll want some sort of "minimum number of games played to be play-off eligible" requirement, so that a team can't go 2-0 then take off the rest of the season with an assured first place seed spot.
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Da_Great_MC
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Post subject: Re: League scoring. How does your league do it? Posted: Fri Jun 08, 2012 8:50 pm |
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Joined: Mon Oct 24, 2005 12:25 pm Posts: 319 Location: Belgium
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4 points for a win with at least 2 TD's difference 3 points for a 1 TD win 2 points for a draw 1 point for a 1 TD loss 0 points for a 2+ TD loss Games aren't over at 2-0. The coach who's behind, will still try and score, trying to claim a point. Being 2 TD's in front, you can't let your guard down either. Has worked very well in our league for the past seven years 
_________________ Never forget Bologna
- Da Great MC has Dutchies for breakfast -
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Khail
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Post subject: Re: League scoring. How does your league do it? Posted: Sat Jun 09, 2012 5:58 am |
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Joined: Mon Sep 09, 2002 1:24 am Posts: 458 Location: Seattle, WA
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3/1/0 with tiebreakers being Number of Wins first, then TD differential. I'm really happy with the system, though I've had one complaint from a coach who (if I remember correctly) had 5 wins, 4 ties, 1 loss who came in behind a guy with 6 wins, 1 tie, 4 losses due to the tiebreaker. I like to discourage coaches from playing for the tie - go big or go home! 
_________________ Commissioner Rat City Blood Bowl LeagueSeattle, WA
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sann0638
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Post subject: Re: League scoring. How does your league do it? Posted: Sat Jun 09, 2012 8:41 am |
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Joined: Mon May 08, 2006 11:24 am Posts: 2064 Location: Swindon, England
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Da_Great_MC wrote: 4 points for a win with at least 2 TD's difference 3 points for a 1 TD win 2 points for a draw 1 point for a 1 TD loss 0 points for a 2+ TD loss Games aren't over at 2-0. The coach who's behind, will still try and score, trying to claim a point. Being 2 TD's in front, you can't let your guard down either. Has worked very well in our league for the past seven years  Like it, but doesn't it favour AG teams?
_________________  NAF Media Officer (Twitter, Facebook, nafnewsletter.com) Commissioner for Cakebowl, Wiltshire's BB League @ cakebowl.co.uk)
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Axtklinge
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Post subject: Re: League scoring. How does your league do it? Posted: Sun Jun 10, 2012 12:35 pm |
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| Ex-Mega Star, now just a Super Star |
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Joined: Fri Apr 16, 2004 3:08 am Posts: 1486 Location: Porto, Portugal
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We've been doing something like this: First 3/1/0, then highest 'Net TD'+'Net CAS', then highest 'Total TD'+'Total CAS', and last tie breaker is 'Least number of games for the points acheived ' (since sometimes teams dont have the same number of games).
_________________  
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daloonieshaman
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Post subject: Re: League scoring. How does your league do it? Posted: Sun Jun 10, 2012 1:47 pm |
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Joined: Wed Jun 08, 2005 12:58 am Posts: 1774 Location: Pasadena California
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ELO
Plain and simple
You can do you it by hand I use OBBLM and make it do all the work
_________________ 
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Da_Great_MC
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Post subject: Re: League scoring. How does your league do it? Posted: Sun Jun 10, 2012 3:15 pm |
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Joined: Mon Oct 24, 2005 12:25 pm Posts: 319 Location: Belgium
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sann0638 wrote: Da_Great_MC wrote: 4 points for a win with at least 2 TD's difference 3 points for a 1 TD win 2 points for a draw 1 point for a 1 TD loss 0 points for a 2+ TD loss Games aren't over at 2-0. The coach who's behind, will still try and score, trying to claim a point. Being 2 TD's in front, you can't let your guard down either. Has worked very well in our league for the past seven years  Like it, but doesn't it favour AG teams? Yes, AG4 teams score four-pointers more often. Still, every season our league has much more bashing teams. It is a long term league (20+ games fixed schedule), which usually favours the better coaches and that is of much more importance than the scoring system. League winners have been: Chaos (2006) - Dark Elves (2007) - Skaven (2008) - Orc (2009) - Wood Elves (2010) - Chaos Dwarf (2011). Teams that have a hard time scoring (Nurgle, Khemri...) very seldom score a four-pointer. But everybody knows this in advance and we don't force anyone into a team, so there's no point of discussion.
_________________ Never forget Bologna
- Da Great MC has Dutchies for breakfast -
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BigSexy
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Post subject: Re: League scoring. How does your league do it? Posted: Tue Jun 12, 2012 2:58 am |
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Joined: Fri Jul 10, 2009 5:56 am Posts: 34 Location: SE Michigan, U.S.
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daloonieshaman wrote: ELO
Plain and simple
You can do you it by hand I use OBBLM and make it do all the work Another note on ELO. I believe the NAF had the formula they use on their site. If you have access to a spread sheet program like Excel you can just plug it in.
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Skurk78
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Post subject: Re: League scoring. How does your league do it? Posted: Wed Jun 13, 2012 8:44 am |
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Joined: Wed Jun 02, 2010 11:15 am Posts: 438 Location: Finland
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In my league teams don't play an equal amount of games per season so we've decided to go with 5/3/1. That way teams that play a lot will have more points at the end of the season than teams that don't play as much. We decided to go with 5 points for a win simply because the difference between winning and losing should be huge. Picking up a lot of losses can still earn you a spot in the play-offs if you play a lot.
_________________ Death to the high elves. Dark Elves prevail!!!
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phil78
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Post subject: Re: League scoring. How does your league do it? Posted: Wed Jun 13, 2012 10:42 am |
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Joined: Thu Jan 06, 2005 9:57 pm Posts: 250 Location: sunny fife
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Scoring in the WIL on fumbbl is 5/2/1/0 for W/D/L/Forfeit, the other leagues I'm in are simply 3/1/0 for W/D/L.
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