Personally I do not like the official rules abaout ageing as they penalize player that advance fast and I do not like the Experience roll instead of the MVP award as this means a lot of rolling after each match.
The way we (the players in our league) try to solve this is by adding an "Peak-Roll" to every Skill Roll your player makes to see if he reaches the hight of his abilities. This alone would not limit teams enough to keep them in balance compared to newer teams (and that's the main reason for an ageing-like rule isn't it ?).
The other rule would be an retirement rule where players decide to leave your team after a season. As not all leagues play fixed schedules this roll would be made after each tournament in your league. This roll would be modified by the amount of lasting injuries the player has suffered so far (NI's or Ability decreasing Injuries).
You could avert the player from leaving your team by paying him 1d6x10.000 GC as after season bonus.
Here the table you roll on (2d6):
Code: Select all
Rank --- Roll to peak --- Roll to retire
Rookie --- - --- -
Experienced --- - --- 11+
Veteran --- 3+ --- 10+
Emerging Star --- 4+ --- 9+
Star Player --- 5+ --- 8+
Super Star --- 6+ --- 7+
Mega Star --- 7+ --- 6+
Legend --- automatically --- 5+