BBRC requests TBB input on Vampire rule change for LRB 6.0
Moderator: TFF Mods
- GalakStarscraper
- Godfather of Blood Bowl
- Posts: 15882
- Joined: Tue Jun 26, 2001 12:00 am
- Location: Indiana, USA
- Contact:
For both SillySod's and kadu-c's questions ... the key part of the skill wording is:
"If the Vampire finishes moving"
====
Following up (or the option to do so) is moving (otherwise you could not use Shadowing on it).
Galak
"If the Vampire finishes moving"
====
Following up (or the option to do so) is moving (otherwise you could not use Shadowing on it).
Galak
Reason: ''
Impact! - Fantasy Football miniatures and supplies designed by gamers for gamers
- kadu-c
- Ex-Mega Star, now just a Super Star
- Posts: 1591
- Joined: Thu May 15, 2003 11:43 pm
- Location: Tours, France
- Contact:
OK, so it was moving, not Moving.GalakStarscraper wrote:For both SillySod's and kadu-c's questions ... the key part of the skill wording is:
"If the Vampire finishes moving"
====
Following up (or the option to do so) is moving (otherwise you could not use Shadowing on it).
Galak
I get it.
Reason: ''
- spubbbba
- Legend
- Posts: 2269
- Joined: Fri Feb 01, 2008 12:42 pm
- Location: York
I voted for just the change of action, killing your own players is always funny.
I'd be very against any attempt to have vampires create thralls by biting them. I've always prefered the stories where it is rare and significant to create a new vamp and requires the sharing of blood rather than just anyone bitten becomes one. This is how it is in the warhammer world as well (yes i know they are supposed to be different).
But how about bringing in some of the new vampire fluff in which vamps are the primary spell casters and when they kill a thrall he comes back as a zombie?
I'd be very against any attempt to have vampires create thralls by biting them. I've always prefered the stories where it is rare and significant to create a new vamp and requires the sharing of blood rather than just anyone bitten becomes one. This is how it is in the warhammer world as well (yes i know they are supposed to be different).
But how about bringing in some of the new vampire fluff in which vamps are the primary spell casters and when they kill a thrall he comes back as a zombie?
Reason: ''
-
- Shaggy
- Posts: 2694
- Joined: Mon May 24, 2004 2:31 am
I need to re-read the poposed changes to make sure I understand what they say before I answer.
I still can't grasp the changes to the actions things...I don't think
I still can't grasp the changes to the actions things...I don't think
Reason: ''
Impact! Miniatures Forum
Impact! Miniatures
Galak 3:16 says "There is a point in time that a player really should read the rulebook."
Icepelt is my Hero.
Impact! Miniatures
Galak 3:16 says "There is a point in time that a player really should read the rulebook."
Icepelt is my Hero.
- Virral
- Star Player
- Posts: 638
- Joined: Fri Jun 10, 2005 4:05 am
-
- Legend
- Posts: 2741
- Joined: Sun Feb 22, 2004 5:58 pm
- Location: Watching the great unclean armpits of a Beast Of Nurgle
- Contact:
-
- Rookie
- Posts: 55
- Joined: Fri Jun 06, 2008 6:27 am
-
- Star Player
- Posts: 692
- Joined: Sun Apr 25, 2004 7:05 pm
- Location: Mannheim, Germany
- Contact:
Yeah, I think that would be the best too. Or either that when the vampire goes lustie then the bite goes the following way:CoachScott wrote:Voted 1, making them a little more competitive will be better in the long run.
2 cents warning... I think the simplest and easiest change would simply be to auto-stun thralls, not roll for injury.
1-3: Stunned
4-5: KO
6: Normal Injury
Reason: ''
- GalakStarscraper
- Godfather of Blood Bowl
- Posts: 15882
- Joined: Tue Jun 26, 2001 12:00 am
- Location: Indiana, USA
- Contact:
I honestly think this would move them into Tier 1 which is not desired by the BBRC.CoachScott wrote:2 cents warning... I think the simplest and easiest change would simply be to auto-stun thralls, not roll for injury.
Galak
Reason: ''
Impact! - Fantasy Football miniatures and supplies designed by gamers for gamers
-
- Eternal Rookie
- Posts: 1952
- Joined: Tue Apr 01, 2008 2:09 am
- Location: Winchester
That would make them worse because they'ed KO more thralls. I cant see that explaining a whole new method for working out injuries is going to make the rule simpler eitherMephisto wrote:Yeah, I think that would be the best too. Or either that when the vampire goes lustie then the bite goes the following way:CoachScott wrote:Voted 1, making them a little more competitive will be better in the long run.
2 cents warning... I think the simplest and easiest change would simply be to auto-stun thralls, not roll for injury.
1-3: Stunned
4-5: KO
6: Normal Injury
Reason: ''
Victim of the Colonel's car boot smash. First person to use Glynn's bath.
Update: the Hartlepool family Glynn now has a virgin bath.
Barney is a clever dog.
Update: the Hartlepool family Glynn now has a virgin bath.
Barney is a clever dog.
-
- Legend
- Posts: 3081
- Joined: Wed Aug 31, 2005 1:13 am
GalakStarscraper wrote:I honestly think this would move them into Tier 1 which is not desired by the BBRC.CoachScott wrote:2 cents warning... I think the simplest and easiest change would simply be to auto-stun thralls, not roll for injury.
All due respect but, pfft to the BBRC then if they're worried about things creeping into T1, the Tiers are a subjective and artificial construct anyway and should in no shape or form influence individual decisions about teams.
Now if you were saying "This change would make the team better than Wood Elves/Dwarfs/Orcs/Humans/ Skaven" then we'd have a problem, anything else and it doesn't matter.
Have them be forced to bite a standing thrall (not a prone one - as what Vampire would sink themselves into scrabbling around in the dirt for food?) and auto-stun them. Voila, much neater than the messy wording of BL right now and it also keeps the risk that too many Vampires might = pitch losses. While also providing a reason to actually have 6 Vampires (if you're a gambler who likes long odds.)
It's worth testing at least.
Reason: ''
-
- Emerging Star
- Posts: 457
- Joined: Fri Dec 02, 2005 2:40 pm
- Location: El Prat (Barcelona, Spain)
- Contact:
-
- Legend
- Posts: 2741
- Joined: Sun Feb 22, 2004 5:58 pm
- Location: Watching the great unclean armpits of a Beast Of Nurgle
- Contact:
IMO the possibility of severe injuries from biting should remain, although I could live with it if the thrall doesn't miss the next match unless it dies. So SI turns into BH, Niggles and Stats decreases still occur, but don't lead to a MNG. Death is still Death. Repeated blood lets cannot be good for your form, so niggles and stats decreases are only natural.
Another option: reïntroduce ageing for Thralls.
Vampires will need very little boost to become T1 . I've seen what a good coach can do with them failing a more average number of bloodlust rolls and it's still scary. They are a high risk - high reward team, I think it's easy to reduce the risk too much.
Another option: reïntroduce ageing for Thralls.
Vampires will need very little boost to become T1 . I've seen what a good coach can do with them failing a more average number of bloodlust rolls and it's still scary. They are a high risk - high reward team, I think it's easy to reduce the risk too much.
Reason: ''
- GalakStarscraper
- Godfather of Blood Bowl
- Posts: 15882
- Joined: Tue Jun 26, 2001 12:00 am
- Location: Indiana, USA
- Contact:
Not anymore Fen.fen wrote:the Tiers are a subjective
The Tiers were hard defined as part of this years Rules Review ... so they are no longer subjective.
Average Win rate for a race overall in league play:
Tier 1: 55%-45%
Tier 2: 45%-35%
Tier 3: 35%-25%
Using this was how we determined what teams to look at one last time and which ones to leave alone.
Galak
Reason: ''
Impact! - Fantasy Football miniatures and supplies designed by gamers for gamers
-
- Legend
- Posts: 2741
- Joined: Sun Feb 22, 2004 5:58 pm
- Location: Watching the great unclean armpits of a Beast Of Nurgle
- Contact: