Ideas for infamous coaching staff?

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plasmoid
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Ideas for infamous coaching staff?

Post by plasmoid »

Hi all,
I wish there were (in)famous coaching staff options for all of the teams.
If you consider Igor such a staff member, and the Halfling cheap Chef as well, then ony 5 teams don't have a staff member option:
Galandriel: Elven Union, High Elf, Wood Elf
Fink: Goblin, Ogre, Orc
Igor: Khemri, Necro, Undead
Kari: Amazon, Dwarf, Human, Norse
Krot: Skaven, Underworld
Master Chef: Halflings
Papa: Chaos, Nurgle, Pact


So - that just leaves: Chaos Dwarfs, Dark Elf, Lizardmen, Slann, Vampires.

What would be fitting for them?
I'm thinking Vamps could have the Igor just fine.
Lizardmen and Slann could easily have the same one - but not a Slann (Big toad) mage, as racial wizards are also coming.
Chaos Dwarfs and Dark Elfs could also share an evil one… A slaver?

Any suggestions for lizardmen/slann and CD/DE?
Cheers
Martin

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Christy42
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Re: Ideas for infamous coaching staff?

Post by Christy42 »

Maybe some sort of grizzled old skink. The sort that is mostly scars, a missing leg and more than a few brain cells missing. Even big guys go quiet when this 2 foot legend walks in the room.

He gives the team some training before a game. Each drive roll a dice to see what bits they are implementing this drive.

1: the unusual training methods catch up on the side. A random player gets really stupid for the drive. 2-3 nothing happens as the team has only had about a week to practise all these crazy plays!
4-5 they cobble enough of it together to make some things happen to get into the right spots. Every turn one player can move 1 square, ignoring tackle zones, after they have made a block action.
6: The master plan comes off without a hitch: in a series of beautiful manoeuvres the opponents are consistently left out of position. 5 randomly chosen players on the opponents side have -1 movement.

I feel like it needs simplification but I think the initial idea is there. Power level may be off as well.

I consider a 1 to be too many hits with wrenches as I consider this guy to be Patches from Dodgeball.

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Twelfman
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Re: Ideas for infamous coaching staff?

Post by Twelfman »

Vampires:
Vampire Coach Lahmian Von Elsbeth uses new techniques of High Intensity Workouts and strict pre-match vegetarian diets to get the vampires on her team in peak shape before a match. All that extra training has paid off, but boy does it make them hungry...

Counts as both a cheerleader and an assistant coach. Vampires on the team get +1 to their Hypnogaze and Regeneration rolls but -1 to their Bloodlust rolls.

Lizardmen and Slann:
Sax'aqash - Slann businessman - It's not a widely known fact that the huge swathes of the jungle that house the lizardmen and the slann of the Auld World are bursting with gold - and plenty of savvy natives have taken pains to keep that information secret. However, there are one or two that enjoy throwing the odd gold brick here or there on the odd Blood Bowl game, sometimes travelling halfway across the globe to do so. And, you know what they say: Money talks.

Crowds can often be 'encouraged' to either get more stuck in or can be easily distracted with a few handfuls of cold hard cash thrown here or there.

Counts as an assistant coach. Before each drive, choose either +1 to all crowd surf injuries or -1 to all crowd surf injuries.

Dark Elves
Shalahath Quickblade - Dark Elf sub that waits patiently for the perfect time to strike... Counts as nothing until you activate him. Once per game at the start of your turn, place an extra assassin with the below profile anywhere on either of the side lines or your own touchdown line - Shalahath has run onto the pitch! He must blitz immediately this turn and must use his dagger when resolving the blitz action. He gets sent off at the end of the turn.

6/3/3/7 - Loner, Dodge, Sprint, Stab, No Hands, Fan Favourite

Chaos Dwarves
Kthzhark Kishler - Chaos Dwarf Bomb Fanatic - Bombs are great fun. Even better when you have people to share them with. Kthzhark likes nothing more than sharing his babies for all to enjoy. The trick is waiting until the opportune moment to throw them so the ref doesn't chuck you out...

Whenever the ball is thrown in by the crowd, or by a touchback, it's accompanied by a bomb (or two). Scatter three times from where the ball comes to rest, and treat it as if a bomb thrown by a bombardier skill has just landed in that square. After each such bomb, roll a D6 - on a 1, Kthzhark has been discovered and summarily removed!

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