Special Play Cards
Posted: Mon Apr 04, 2016 3:10 pm
Hello,
I am back into the world of Blood Bowl and eager to get my Nurgle Team off the bench and stumbling down the pitch.
I have got the CRP so hopefully the latest LRB update.
The Special Play card tables in the rules however don't really cut it for me. There was something sneaky about having Special Play cards being a Physical thing that you can waggle at an opponent at crucial moments and really put them off their game, all the while laughing maniacally.
To this effect I have created some - not sure how they print out yet that's the next stage.
The way I intend them to be used is as Inducements. I figure that the lower the team then the more desperate they become and so stoop to less "legal" means. You can purchase Special Play cards using your inducement money for 50k each (not sure about the price yet). However, you can only pick from a deck once. So you may spend 150k Inducement funds on cards but that means you must pick from three different decks. Also, the decks are not consistent. What I mean by this is that I will get printed up maybe four copies of all the cards and then use this as a "master stock". When it comes to playing the game then a deck of each type of card is randomly drawn from the "master stock". So say the master stock is 100 cards then the actual gaming deck may be 20 cards. This means there may be duplicates or omissions, increasing the randomness of the cards.
Are all the cards equal? Are all the cards fair? No is the simple answer. Some are much weaker than others but that is the luck of the draw.
I haven't quite finished them all yet but you get the gist of where I am heading.
Please let me know what you think or if any of the cards is too game breaking. I can create more options and other decks as needed. Maybe I could do a "Desperate Measures" deck... or if you have other ideas let me know.
I want each deck to have a theme at least, but there can be overlaps. Random Events and Miscellaneous Mayhem being two that could easily overlap.
I am back into the world of Blood Bowl and eager to get my Nurgle Team off the bench and stumbling down the pitch.
I have got the CRP so hopefully the latest LRB update.
The Special Play card tables in the rules however don't really cut it for me. There was something sneaky about having Special Play cards being a Physical thing that you can waggle at an opponent at crucial moments and really put them off their game, all the while laughing maniacally.
To this effect I have created some - not sure how they print out yet that's the next stage.
The way I intend them to be used is as Inducements. I figure that the lower the team then the more desperate they become and so stoop to less "legal" means. You can purchase Special Play cards using your inducement money for 50k each (not sure about the price yet). However, you can only pick from a deck once. So you may spend 150k Inducement funds on cards but that means you must pick from three different decks. Also, the decks are not consistent. What I mean by this is that I will get printed up maybe four copies of all the cards and then use this as a "master stock". When it comes to playing the game then a deck of each type of card is randomly drawn from the "master stock". So say the master stock is 100 cards then the actual gaming deck may be 20 cards. This means there may be duplicates or omissions, increasing the randomness of the cards.
Are all the cards equal? Are all the cards fair? No is the simple answer. Some are much weaker than others but that is the luck of the draw.
I haven't quite finished them all yet but you get the gist of where I am heading.
Please let me know what you think or if any of the cards is too game breaking. I can create more options and other decks as needed. Maybe I could do a "Desperate Measures" deck... or if you have other ideas let me know.
I want each deck to have a theme at least, but there can be overlaps. Random Events and Miscellaneous Mayhem being two that could easily overlap.