OK, I'll wade into this conversation. Flame Shield up!
0-4 Pro Elf Catcher 8347 Catch, NoS 100k
0-4 High Elf Catcher 8347 Catch 90k
0-4 Gutter Runners 9247 Dodge 80k
0-4 Human Catcher 8237 Catch, Dodge 70k
0-4 Wood Elf Catcher 6247 Catch, Dodge, Sprint 90k
0-4 Slann Catcher 7247 Diving Catch, Leap, VLL 80k
Those are the basically the 4 positions being compared in this conversation.
Suggestion 1 - Reduce the price of human catchers to 60k
I couldn't care less about catchers being priced down to 60k, as I don't even see them worth that. Maybe if they were brought down to 50k I might buy more than 2 (yes I know that is the price of a lineman).
Suggestion 2 - Give them block/fend/another skill.
Once again, not worth the value.
I see human catchers as a one trick pony; they are used to score quickly. Now none of the positions listed are designed to get into a slug fest, but the human catcher are especially not being strength two and agility three. Unless specifically designed, they are not that good at defense, needing an assist to get a single dice block against the ball carrier and if you are man-marking with a catcher, most opponents will block/blitz them away with ease. So with this in mind, here are my two suggestions:
Suggestion 1 - Give them either ST 3 and increase the price to 90k. I would gladly take 4 of them then, even at AV 7, and it would give the human team more options than they currently have.
Suggestion 2 (and here is where I need the flame shield) - Bring all catchers down to strength 2. I think catchers should be just that, fast but fragile scoring machines. The ability to turn some into blitzers is just too easy. For some teams that may mean no change, but some may need more blitzers or cheaper lineman to offset the loss of strength.